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PvE difficulty scaling
#5
one thing I find kinda hilarious is that player parties often outnumber normal mob groups in dungeons. Even more so when they make use of Mercenaries or Summons.

I do think increasing mob size for bigger parties, at the very least, is good for serval reasons. People do not rush as much from encounter to encounter while still having the same reward (Multipile parties in a dungeon can actually steal less encounters from another). The only issue is that admittedly just because most Veterans think its easy, new players do actually struggle while they figure out how their classes work. Atleast for a bit, so maybe having it tied to crystal option to increase difficulty doesn't sound too bad to me.

However that is still just a bandaid. We do really need a bit more challenging stuff, if you want supports to actually be meaningful in PvE and I am sure its coming eventually...One day.
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Messages In This Thread
PvE difficulty scaling - by Poruku - 01-23-2023, 05:57 PM
RE: PvE difficulty scaling - by Infernalis - 01-23-2023, 09:53 PM
RE: PvE difficulty scaling - by Poruku - 01-23-2023, 10:03 PM
RE: PvE difficulty scaling - by Infernalis - 01-24-2023, 12:47 AM
RE: PvE difficulty scaling - by Shujin - 01-24-2023, 02:01 PM
RE: PvE difficulty scaling - by renowner - 01-24-2023, 03:32 PM

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