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Mutation: Soulshot
#4
(01-28-2023, 05:46 PM)Snake Wrote: That mutation could work like Bonder's skill, in which it deals 10% of the damage dealt by the basic hit as bonus darkness magic damage that ignores protection.

I don't think this is particularly a good idea. It's a hard buff and it doesn't need it frankly-

With a low HP EI off excel, you can easily hit 600+. Soulshot being 60 or more damage is too much.

This is also a buff for dagger critting amalgummies cause they can easily hit 300 on dagger crits, make it 30 instead of 15.

It is worse again heavy tanks as your base hit is also lower.

I don't think it needs to be better at killing squishies - which it's already good at - and worse at killing tanks - which it isn't amazing at.


Admittedly, I don't think this needs a buff cause it already applies on a lot of good stuff ™ like twin dance making it thirty damage per hit pre reductions. Doing that three times a turn is ninety per turn which for a passive is quite a lot.

The gun change would be nice however.
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Messages In This Thread
Mutation: Soulshot - by renowner - 01-25-2023, 07:09 PM
RE: Mutation: Soulshot - by Shujin - 01-27-2023, 03:59 PM
RE: Mutation: Soulshot - by Snake - 01-28-2023, 05:46 PM
RE: Mutation: Soulshot - by caliaca - 01-28-2023, 11:30 PM
RE: Mutation: Soulshot - by renowner - 01-29-2023, 09:50 AM
RE: Mutation: Soulshot - by Poruku - 01-31-2023, 09:03 PM
RE: Mutation: Soulshot - by renowner - 02-03-2023, 03:33 PM

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