What if weakness generally pops at -20%?
That means that most people that have a weakness need atleast +5% resist to avoid it instead of just passively having the +1% from sancity?
Maybe not the best solution but I think weakness in general, and how it interacts with San needs to be looked at, not only for mobs.
That means that most people that have a weakness need atleast +5% resist to avoid it instead of just passively having the +1% from sancity?
Maybe not the best solution but I think weakness in general, and how it interacts with San needs to be looked at, not only for mobs.