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WO'OR BO'OLE [TF Mobs Water Weakness]
#6
What if weakness generally pops at -20%?

That means that most people that have a weakness need atleast +5% resist to avoid it instead of just passively having the +1% from sancity?

Maybe not the best solution but I think weakness in general, and how it interacts with San needs to be looked at, not only for mobs.
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RE: WO'OR BO'OLE [TF Mobs Water Weakness] - by Shujin - 02-04-2023, 09:14 AM

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