02-04-2023, 08:11 PM
Hey guys.
I appreciate the thoughts and feelings shared thus far, and though those that stepped forward didn't have to, I think it's a good look.
We should be able to talk about these things, as it's just symptoms of larger community issues as a whole, that we've all slipped into from time to time.
This was never a case of 'these people are bad and should feel bad', it was only to highlight the prevailing undercurrent of cynicism, doubt, and unfairness towards our fellow players, with the hopes that we can all have better, more mindful, and hopefully positive discourse moving forward.
I think it's important to reflect on these things as best we all can, for the sake of each other and everyone's continued enjoyment.
At the end of the day, as said above, we're all here to have fun and relax.
I think that horse is probably best left dead, especially since it was exhaustingly explained within its' relevant thread at the time.
Different situations call for different solutions, with all their nuanced specifics taken into consideration. Time and shifts in policies also affect these things.
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Unfortunately, it's probably not going to be a common thing to see, for a GM to act as a GM when they've joined an external server as a player.
The sheer amount of servers and chats and things that we're all in are typically not our responsibility to moderate.
We're only responsible for the official SL2 related servers, and while if we see a problem elsewhere sometimes we might step in and try to help correct things, I wouldn't bank on it.
Nor should it imply from our silence that any of us are okay with/agree with what's going on, just because we exist somewhere.
I understand the frustration here. I don't think it's fair to blame the people meant to be guarding things, even ICly. While it's less than ideal in this situation and proper communication between all relevant parties could have probably avoided it, I do think that in this case it could be explained as a simple mistake IC, or an opening during a shift change or some such that was banked on. It's less catastrophic than it sounds, and ultimately isn't the same as the breakout and all the problems with that before.
Ideally, obviously, this should have been talked about beforehand and worked out, but all we can do is move forward.
I don't think it's a clean cut fault of any one person in this case. Signs, noticeboard channels, announcement channels, etc. all probably could have helped those not in higher rank private channels to see and know these things and take them into consideration but the same could be said for taking the steps to hunt down the answer and communicate.
All good solutions, all would have helped in some form, probably.
I think the best thing I can say in response to this is...that I don't expect things to stay static or unmalleable in Korvara, else it'd be pretty boring. Just because it's not happened prior to now doesn't mean it's impossible, and truly, there's a lot of things that are very possible, lore-wise. Take for example the fact that G6 works differently and there aren't any silly youkai statues there, it's just how the Korvarans have managed to do the same thing on their island. We're in the same world, still, the lore is still what it is. Just through a slightly different lens.
There's also much to be gleaned from scouring what little ruins we have available on the maps, and digging into things that once were, to better understand the ancient Korvarans and how they did this or that. IC-wise, that is. It's not impossible for someone to study and dig and probably find the information, or clues to a puzzle that they then have to solve.
It's kind of the point of events, to open that door for people to explore ICly, and find solutions for problems that crop up.
Without echoing what I just outlined, I will say...strife is something being provided here. Antagonists all tend to have that in common, they just carry it out differently.
At the end of the day it's kind of doing that already, there's definitely an incentive to do something about both the antagonist and the broken statues.
It's okay, they'll definitely be fixed by the end of the eventline. If they were going to be removed permanently, that would be another matter entirely and I think the outrage would be justified.
Either way, it's not really meant to be a personal attack on anyone or their chosen classes. It's meant for fun, and expanding RP.
It's definitely okay to dislike where it's going, but I don't think it's very fair to invalidate it as a whole.
Others are seemingly enjoying it and rolling with it, and I hope anyone truly upset by it can also find enjoyment somewhere in it as it progresses.
I hope things settle and become a little less stressful from here.
I know running a faction is rough and very taxing in every way imaginable, but for what it's worth I think you're doing a decent job despite the stress and difficulties thus far.
Please let us know if anyone decides to take you up on that offer, cause I'd hate to see that happening to anyone involved.
The point here wasn't to lay blame and call names, but to illustrate that how we talk to each other is important, and that it needs to be better.
I appreciate the thoughts and feelings shared thus far, and though those that stepped forward didn't have to, I think it's a good look.
We should be able to talk about these things, as it's just symptoms of larger community issues as a whole, that we've all slipped into from time to time.
This was never a case of 'these people are bad and should feel bad', it was only to highlight the prevailing undercurrent of cynicism, doubt, and unfairness towards our fellow players, with the hopes that we can all have better, more mindful, and hopefully positive discourse moving forward.
I think it's important to reflect on these things as best we all can, for the sake of each other and everyone's continued enjoyment.
At the end of the day, as said above, we're all here to have fun and relax.
Quote:Two points I wish to bring up. The first is that there are some parts of these logs that make incredibly obvious certain participants - more so for one in particular, though I'm not name dropping. Perhaps certain parts should have been redacted harder to avoid this, because even with names censored, these logs literally do tell you who they are. Still, this is probably a better way forward than name dropping because you think everyone already knows their names at this point, which is a relief to see.
I think that horse is probably best left dead, especially since it was exhaustingly explained within its' relevant thread at the time.
Different situations call for different solutions, with all their nuanced specifics taken into consideration. Time and shifts in policies also affect these things.
-----------------------------------------------------------------------------------------------------------------
Quote:Hello, Totally corrupt:tm: leader here who is pretty obvious to anyone with any degree of critical thinking after reading those logs
This is pretty much my biggest complaint about this, as this has done no favors for my current slow burnout.
Outside of the otherwise callout-nature of the post, as if that server didn't have a GM present (Out of respect will ALSO remain nameless - They dont really participate in any of the conversations posted.. or any conversation whatsoever, really.) who could have probably stepped in at any time to simmer things down. Which - to an extent, I'd assume isn't their job to police that server. But if we are going to be pulling logs from other servers as evidence of anything, I feel as if there is that specific aspect not being mentioned here.
Unfortunately, it's probably not going to be a common thing to see, for a GM to act as a GM when they've joined an external server as a player.
The sheer amount of servers and chats and things that we're all in are typically not our responsibility to moderate.
We're only responsible for the official SL2 related servers, and while if we see a problem elsewhere sometimes we might step in and try to help correct things, I wouldn't bank on it.
Nor should it imply from our silence that any of us are okay with/agree with what's going on, just because we exist somewhere.
Quote:That being said, I do believe there are some people who could be better. The most I can say for myself is I was frustrated at the time. I'd litterally gone to sleep early because of physical health issues only for certain events to transpire while I was asleep. Events I'd figured the GMs themselves would be aware of and be able to communicate to the antagonist in question the potential issues or drawbacks of their actions - or that the GM would atleast reach out to me for clarification on certain aspects around our nations statues, seeing as the action was GM approved. Its not even as if all of them were guarded. But that was one of the ones that was
It does also mean the people who were guarding the statues failed because they weren't on at a specific point in time. Which feels kinda..shitty? This kinda stuff is why I always direct people towards certain players should another breakout occur. Because they are usually in charge of the defense efforts and would probably be an active participant in stopping them. And this does matter in my opinion
Especially in a militaristic nation where success and failure mean alot for your career, in addition to the way you carry yourself.
I understand the frustration here. I don't think it's fair to blame the people meant to be guarding things, even ICly. While it's less than ideal in this situation and proper communication between all relevant parties could have probably avoided it, I do think that in this case it could be explained as a simple mistake IC, or an opening during a shift change or some such that was banked on. It's less catastrophic than it sounds, and ultimately isn't the same as the breakout and all the problems with that before.
Ideally, obviously, this should have been talked about beforehand and worked out, but all we can do is move forward.
Quote:It can be argued that I should have placed signs, though I am not a huge fan of this approach to things. Especially considering the reason they were being guarded was for event related things seperate from the antagonist who targetted the statues. Who would have probably been made aware of this by the people writing for the eventline, presumably.
I don't think it's a clean cut fault of any one person in this case. Signs, noticeboard channels, announcement channels, etc. all probably could have helped those not in higher rank private channels to see and know these things and take them into consideration but the same could be said for taking the steps to hunt down the answer and communicate.
All good solutions, all would have helped in some form, probably.
Quote:I didn't exactly anticipate someone would just walk right in, break the statue, and leave. A thing that has been around for 200+ years with the mystical power to create contracts for summoners. An event that is mechanically "yeah okay sure" but ICly a rather important thing for summoners. - Esspecially since as it currently stands - no one should actually know how to rebuild them - My character specifically is supposed to teach people about that Youkai. Among other characters aswell - and this severely inconvieniences new summoners ICly. This would be effectively like if I said I went around and destroyed the Nemalyth crystals around the world ICly. Somthing useful for everyones progression. But no one knows how the fuck these things work.
I think the best thing I can say in response to this is...that I don't expect things to stay static or unmalleable in Korvara, else it'd be pretty boring. Just because it's not happened prior to now doesn't mean it's impossible, and truly, there's a lot of things that are very possible, lore-wise. Take for example the fact that G6 works differently and there aren't any silly youkai statues there, it's just how the Korvarans have managed to do the same thing on their island. We're in the same world, still, the lore is still what it is. Just through a slightly different lens.
There's also much to be gleaned from scouring what little ruins we have available on the maps, and digging into things that once were, to better understand the ancient Korvarans and how they did this or that. IC-wise, that is. It's not impossible for someone to study and dig and probably find the information, or clues to a puzzle that they then have to solve.
It's kind of the point of events, to open that door for people to explore ICly, and find solutions for problems that crop up.
Quote:Usually when I see people writing eventlines or villians its usually to provide - And to an extent, it does. But it feels like cleaning up rather than what it should feel like. And now theres a precedent in which a main source of a characters class progression can be outright destroyed. Which will probably lead to more cleaning down the line. Which might sound fun the first time. But probably alot less fun the next ten. Currently it feels as if the eventline takes more than it provides upon first impressions.
Without echoing what I just outlined, I will say...strife is something being provided here. Antagonists all tend to have that in common, they just carry it out differently.
At the end of the day it's kind of doing that already, there's definitely an incentive to do something about both the antagonist and the broken statues.
It's okay, they'll definitely be fixed by the end of the eventline. If they were going to be removed permanently, that would be another matter entirely and I think the outrage would be justified.
Either way, it's not really meant to be a personal attack on anyone or their chosen classes. It's meant for fun, and expanding RP.
It's definitely okay to dislike where it's going, but I don't think it's very fair to invalidate it as a whole.
Others are seemingly enjoying it and rolling with it, and I hope anyone truly upset by it can also find enjoyment somewhere in it as it progresses.
Quote:Overall my source of frustration is still there - as I figured a built in part of GM approval would have been proper communication. But I have bite my tongue, recover from stress-headaches and deal with it ICly after the fact. And apparently put up signs.
Feel free to drop some DMs to try to witch hunt me or whatever. I dont think anything I said in the logs were extremely wrong.
But I am incredibly tired at this point, and frustrated I even have to worry about the possibility to begin with.
I hope things settle and become a little less stressful from here.
I know running a faction is rough and very taxing in every way imaginable, but for what it's worth I think you're doing a decent job despite the stress and difficulties thus far.
Please let us know if anyone decides to take you up on that offer, cause I'd hate to see that happening to anyone involved.
The point here wasn't to lay blame and call names, but to illustrate that how we talk to each other is important, and that it needs to be better.