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Rune Magician
#2
I haven't seen a rune mage in a long time. To me the main problem with the class has always been how uni-dimensional it is. Because of how it's designed, it's almost always the optimal play to just make a single massive rune with every effect possible and making it blow up on someone with evade ignore, phat damage, and a million statuses. There isn't really any kind of variety when it comes to building a custom rune because the only way to deal damage with the class is to do elemental rune with destruction and then you just slap extra stuff on there. Alternatively, you engrave runes into someone which is just some random effects that don't have any synergy with each other.

I think the class honestly needs an overhaul. And my biggest gripe remains that it looks really ugly. The runes are extremely pixelated when they're big and it just doesn't look good.

Instead perhaps people could make premade runes kinda like how you build custom tomes. Pre-determined effects with perhaps more focus on the "ground trap" aspect rather than "I'm gonna spool up my frisbee then launch it"
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Messages In This Thread
Rune Magician - by Trexmaster - 02-17-2023, 03:51 PM
RE: Rune Magician - by Poruku - 02-17-2023, 07:10 PM
RE: Rune Magician - by renowner - 02-18-2023, 09:07 AM
RE: Rune Magician - by Snake - 02-20-2023, 07:11 PM
RE: Rune Magician - by FaeLenx - 02-21-2023, 03:58 PM
RE: Rune Magician - by Autumn - 02-21-2023, 08:01 PM
RE: Rune Magician - by Senna - 02-22-2023, 08:51 AM
RE: Rune Magician - by FaeLenx - 02-25-2023, 03:00 PM
RE: Rune Magician - by Autumn - 02-25-2023, 04:19 PM
RE: Rune Magician - by renowner - 02-22-2023, 10:36 PM
RE: Rune Magician - by firehawk11 - 02-24-2023, 06:29 PM
RE: Rune Magician - by caliaca - 02-25-2023, 05:41 PM

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