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Hyattr's pain
#7
Invocations are generally completely garbage. . . As a baseline. And require bonus effects and/or the evoker's passive that gives them a global 1.3x damage multiplier to be even worth considering in battle. (The knockdown from Evoker also helps a lot)

Exgalfa as you showed there has bonus damage it gets randomly based on luck and/or using Nerhaven, on top of the 1.3x damage multiplier. And gets to use your weapon. And can knock people down who are near you when you use them. And can have high speed divine words used to throw the technique out more rapidly and/or get to fire off the same turn you knock them down with the first cast to lower your opponent's evasion . . . And even then is generally considered the worst invocation Evoker has access to, and not *that* often worth using in the first place.

Libergande alone already does 100% Swa + 140% Ice attack (150% with a white spirit) + guard break if enchanted + Potentially much lower FP costs, and almost assuredly at least +10 to spell power as an evoker, for 3m. Fire Whip is similar but fire attack in Tactician, Asura fist and eternal darkness for dark attack. . .

They are not comparable. (I also think 125-135 is the higher end of tome power now that materials raise power, discounting spelledge or arcanic things, and also discounting dragon queen's gear.)

My point that even using all the traits and channel magic and channel destruction still amounts to fire breath being pretty garbage, albeit a very fun spectacle still seems to be true. Its flashy and hits a wide area, but has trash accuracy, fairly mediocre damage, and pretty poor momentum management. The cinders too, are pretty weak. The accuracy is probably the biggest issue with it, as spending 9m to basically do nothing when its dodged is tremendously wasteful.

I'll once again say that if people want fire breath to be worth using, but not broken, a good place to start looking would be Salamandra's fire breath. They have interesting traits and an interesting fire breath move that's fine but nothing too extraordinary. The more you use it the more powerful it gets. And it uses your weapon. If you absolutely had to keep it the way it is, not using your weapon at all, it should at least be made unevadable or given a hit bonus when its fully charged up. That would give it the same sort of ability that divine rain has, which makes it worth using despite the meh damage, due to it being a large unevadable spell that does okay damage for 9m that targets every enemy and can blind. Fire breath would obviously be worse, and should maybe get a cooldown at that point, but it'd at least be worth using generally, when built for.

The proposed changes to Channel Magic i'm. . Maybe okay with? Cinders gaining an extra 20 power is probably fine, now that cinders can't really be abused too badly these days. Oil chain does -way- more and can stack with cinders and it didn't break the game open. And it'd make fire breath's cinders a lot less trash if you build high sanctity. Fifty sanctity would let you have level 55 cinders, which is alright. In such a wide area, that could actually be pretty fine. But the bonus damage to fire, just in general based on sanctity is probably way too strong unless its something negligible like, +1 for every 10 scaled sanctity. And I still think it fits channel magic less than channel destruction anyway.

Channel destruction's changes seem fine. Though I don't think Dev wants ways to buff our damage to field objects, since I don't think he wants us having an easier time kicking those deep waste spatial's asses. I think just getting a small boost to fire attack would be fair and fine on top of what it already does.

If channel magic and channel destruction are given slight buffs as proposed, and fire breath itself is maybe given some bonus effect, undodgable, bonus hit, using your weapon's accuracy, gaining more damage, it'd probably be in a finer spot.

Another idea would be to be able to use channel destruction multiple times to raise the accuracy/power of your fire breath further. Giving you the option of spending more momentum over time to make it extremely destructive, which probably fits Hyattyr as a race too in my opinion.

At no point was I confused, don't be an asshole.
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Messages In This Thread
Hyattr's pain - by Senna - 02-17-2023, 08:32 PM
RE: Hyattr's pain - by Autumn - 02-17-2023, 09:11 PM
RE: Hyattr's pain - by Poruku - 02-18-2023, 12:45 AM
RE: Hyattr's pain - by Senna - 02-18-2023, 01:39 AM
RE: Hyattr's pain - by renowner - 02-18-2023, 09:18 AM
RE: Hyattr's pain - by Autumn - 02-18-2023, 02:47 PM
RE: Hyattr's pain - by renowner - 02-19-2023, 08:59 PM

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