Hm, from my perspective, I also do not think that Blue potions are a problem how they work right now, in all honesty? I would take the opposite approach even. Many of the items we have, are not worth the slot in the long run.
In my opinion, Battle Items and your loadout should have a huge impact on your build, be part of your build. If you can decide to have less FP and compensate with a Blue potion because you think you can handle a few turns of staying more passive, and turn it around for a huge comeback? Then thats pretty cool and sick!
But at the same time, we have other Niche potions that have decent effects, but because of the nature of a single slot use requirement they are less "Efficient" than those that restock form your Equipment.
For Example:
Arcane Potions, each of them take 3-5 M to take for 3-7 rounds (Iirc) per slot. If you entirely made your build around this potion to even have a hint of damage, then you will quickly find yourself out of potion slot for others.
By that logic I too would say: "Its kinda unfair that blue potion has this, because all it really means he has to build less FP pool or doesn't need to worry about other recovery means!" And this example is also just a question of your build, as just building for your weapons from the get go ends up stronger.
And it REALLY sucks when your 4-5 slots of Arcance potions run out in a fight, cause they do not really last THAT long in fights that drag a bit, then we have the very same slog that has been mentioned before in "out of FP!"-boring fights.
Thats the only Logic I would say, what makes it "unfair". But my solution would be to rather improve other item slots, than removing options, so your preparation and item load out feels much more impactful. I obviously do not mean all, some items are really strong and much worth their single slot use, such as healing potions. But situational potions, such a snakebane and so on? Might be worth considering.
TL;DR:
Give us more options to cover our weaknesses, not less.
In my opinion, Battle Items and your loadout should have a huge impact on your build, be part of your build. If you can decide to have less FP and compensate with a Blue potion because you think you can handle a few turns of staying more passive, and turn it around for a huge comeback? Then thats pretty cool and sick!
But at the same time, we have other Niche potions that have decent effects, but because of the nature of a single slot use requirement they are less "Efficient" than those that restock form your Equipment.
For Example:
Arcane Potions, each of them take 3-5 M to take for 3-7 rounds (Iirc) per slot. If you entirely made your build around this potion to even have a hint of damage, then you will quickly find yourself out of potion slot for others.
By that logic I too would say: "Its kinda unfair that blue potion has this, because all it really means he has to build less FP pool or doesn't need to worry about other recovery means!" And this example is also just a question of your build, as just building for your weapons from the get go ends up stronger.
And it REALLY sucks when your 4-5 slots of Arcance potions run out in a fight, cause they do not really last THAT long in fights that drag a bit, then we have the very same slog that has been mentioned before in "out of FP!"-boring fights.
Thats the only Logic I would say, what makes it "unfair". But my solution would be to rather improve other item slots, than removing options, so your preparation and item load out feels much more impactful. I obviously do not mean all, some items are really strong and much worth their single slot use, such as healing potions. But situational potions, such a snakebane and so on? Might be worth considering.
TL;DR:
Give us more options to cover our weaknesses, not less.