02-22-2015, 02:40 PM
Putting it here, despite the fact it may look like a suggestion, because it's pretty obscure and I'd just like to hear opinions regarding this.
As we all know, currently the roleplay in Sigrogana in terms of villainy, etcetera is pretty poor.
I'll put some examples - Guilds that were made and despite having some sort of an evil plot behind them, such was known only OOCly
Dark Void : These folk wore creepy armors, some of them were pretty polite, some less, but they were in the eyes of public a Mercenary Group. Something pretty common.
There was a bit of villainy-ish plot to it which I won't really disclose but it was known only OOCly. And they got ganked horribly, as some people began to just spread rumors villynilly, fucking them over sideways before they could even do anything. ( As some may recall, they simply overtook Laws End, but given they provided aid and some law to the region, it wasn't even...evil.)
Host of Enma : It was simply a religious group. Later it devolved into nonsense because things, but when there were like three members and neither of us did anything, anything wrong at all, we had people invade shrine, claim brainwashing againts -all- evidence and slandered the guild wherever they went, until it eventualy got demonized in the eyes of public.
Just two examples, despite there being many more.
Point of these examples was, whether they seem remotely evil or even hint at there being a possibility of that, crowds began to go againts them, effectively making villainy impossible to play out proper. And then everyone and their mother resorts to lethal force, absent a proper logical reason, aside from "They're clearly evil!"
I know that some players do more or less private villainy plots, but that eliminates this issue by targetting just a small portion of the community.
And there surely are ways to ensure that you don't just get metad', characters that are somewhat built specificaly againts those villains go to fuck you aside before you do anything.
Almost nobody wants to villain. Because it's doomed to fail before it begins.
I've seen this on Eternia (throw rocks at me pls), where as we know power is granted by sucki- err. Providing good roleplay for the people and bonuses are added to those that even go and create conflict.
Now given how SL works, I know that system isn't entirely applicable, however....
Conflict creates RP that everyone can get involved in. It doesn't necesairly involve any authorities aside from guards, therefore it'd not change a thing in terms of large scale NPC hierarchy.
I think this would be fixed up were villains, or very good roleplayers, or perhaps, some sort of event chars got a power boost, that'd allow them to effectively survive an attack from random casuals that decided to do their good deed for the month.
I realize that with power, comes the responsibility, for someone stronger than others by a noticable amount would likely have the option to eradicate people, fuck up their personal roleplays, etcetera. Which is what brings me to the idea that it could/should be moderated by someone responsible. /stares at GMs. Aaand maybe some help. Idk. I could see it work with some characters that had a clear goal, restrictions on how they can use their power, oocly specified and while immune to random gank because of the power, they'd not just go willynilly abuse players.
muh random brainstorm.
thoughts?
As we all know, currently the roleplay in Sigrogana in terms of villainy, etcetera is pretty poor.
I'll put some examples - Guilds that were made and despite having some sort of an evil plot behind them, such was known only OOCly
Dark Void : These folk wore creepy armors, some of them were pretty polite, some less, but they were in the eyes of public a Mercenary Group. Something pretty common.
There was a bit of villainy-ish plot to it which I won't really disclose but it was known only OOCly. And they got ganked horribly, as some people began to just spread rumors villynilly, fucking them over sideways before they could even do anything. ( As some may recall, they simply overtook Laws End, but given they provided aid and some law to the region, it wasn't even...evil.)
Host of Enma : It was simply a religious group. Later it devolved into nonsense because things, but when there were like three members and neither of us did anything, anything wrong at all, we had people invade shrine, claim brainwashing againts -all- evidence and slandered the guild wherever they went, until it eventualy got demonized in the eyes of public.
Just two examples, despite there being many more.
Point of these examples was, whether they seem remotely evil or even hint at there being a possibility of that, crowds began to go againts them, effectively making villainy impossible to play out proper. And then everyone and their mother resorts to lethal force, absent a proper logical reason, aside from "They're clearly evil!"
I know that some players do more or less private villainy plots, but that eliminates this issue by targetting just a small portion of the community.
And there surely are ways to ensure that you don't just get metad', characters that are somewhat built specificaly againts those villains go to fuck you aside before you do anything.
Almost nobody wants to villain. Because it's doomed to fail before it begins.
I've seen this on Eternia (throw rocks at me pls), where as we know power is granted by sucki- err. Providing good roleplay for the people and bonuses are added to those that even go and create conflict.
Now given how SL works, I know that system isn't entirely applicable, however....
Conflict creates RP that everyone can get involved in. It doesn't necesairly involve any authorities aside from guards, therefore it'd not change a thing in terms of large scale NPC hierarchy.
I think this would be fixed up were villains, or very good roleplayers, or perhaps, some sort of event chars got a power boost, that'd allow them to effectively survive an attack from random casuals that decided to do their good deed for the month.
I realize that with power, comes the responsibility, for someone stronger than others by a noticable amount would likely have the option to eradicate people, fuck up their personal roleplays, etcetera. Which is what brings me to the idea that it could/should be moderated by someone responsible. /stares at GMs. Aaand maybe some help. Idk. I could see it work with some characters that had a clear goal, restrictions on how they can use their power, oocly specified and while immune to random gank because of the power, they'd not just go willynilly abuse players.
muh random brainstorm.
thoughts?