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RP 'power'
#2
I dislike the idea of event characters, as it takes away from normal players who wish to play villains- no one will consider them a threat as event villains will be way more powerful/etc. I'm not sure how I feel about power boosts, either- could work, could not. Many likely would whine. Villains, in the end, are doomed to fail not just from the dogpile-and-rumor effect, but from the world being so static. No matter what we do, Sigrogana will stand. We can't destroy cities (and we can't make them, either), we can't go into the political system to influence things from the inside, and such. Ultimately, this is Dev's world, and we're just guests. We're not the villains, or even the heroes: we're side-characters to a world he controls.

Rant aside, what I do think is a good idea is that the Gamemasters should, when creating events, look for villains in the community to help with the event. Include them a bit in the event, maybe have the event involve them a lot, 'unno.
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