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RP 'power'
#5
First and foremost: With how statistics and classes go in this game, it is practically impossible for any sort of regular player character to be a brute force villain. Clever plans and quality manipulation is a regular villain's best chance in this setting, and even then, it can fall apart as long as just one person decides to be a little shit and ruin it through OOC knowledge. (Or if they try to involve someone unwilling) Sure, you could 'act' your made-up plot out with a group, but where's the fun in that?

To be perfectly honest, Dev's original idea of, "Give the GMs toolboxes and I'll double-check anything they plan to do," was the best option to change this. It would've been mostly me or Sly taking requests from players anyways. (Maybe an idea of mine every once a blue moon; Sly didn't have a lot of ideas either) It would've beat going through the pains of having to select people that could do the whole shebang right when you already had two parties that would check over whatever plans came in.

But I digress; that was dissuaded a long time ago. At this point, I don't see a whole lot else that wouldn't either unbalance the game itself nor go straight into the same, "no one makes an impact on the world beyond being a very minor side-character," argument that we're currently looking at.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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