02-22-2015, 05:00 PM
I'm surprised and glad to see some people understand what I went through when I attempted in any manner to provide conflict amongst the populace; granted it wasn't always perfect because, the villain to an hero ratio is always vastly outnumbered, scheduling of course, lack of help from other people OOC , and among other things. I'm acknowledging nothing I did was perfect, it didn't always go how I planned it either, but it was the best you could make due back then with lack of help, time, and lore. But, anyway..
I'm completely in agreeance with Sarinpa's OP about how people go from
"I'm bored, there's nothing to do, and any villains we see suck because I'm so great"
to
"OH MAN THERE'S A BAD PERSON, EVEN THOUGH THEY MAY BE ACTUALLY JUST A MISGUIDED PERSON LOST IN THE DARKNESS OF THEIR OWN WAYS WHO NEEDS HELP; IMMA KILL EM AN TBAG THEIR SOUL"
It's really a turn off because people either whine when the plots don't go their way (IE a villain may escape; or the "hero" tries to force the antagonists' player to kill their character and turn around to whine about it because the antagonists didn't die); and when the first action people think to do instead of a solution, is killing someone who disturbs "the peace".
I always wanted to do open plots (as much as I tried to play them out like a sub-story with X (insert any player who actually tries) to be a protagonist, and I'm just the story characters; while [protagonists] influence how things go, while it still follows the skeleton design of the "story". Why? Because I'm an idea person, and I wanted to help create those things to entertain people; but on the off hand, people have to chill, understand that currently all we can do is work with what we have (our brains; and thank God grinding is easier now), and not try to be so pushy with their protagonism. I hate the thought of having to exclude people from things because I find that unfair; and it doesn't give everyone a fair chance to become a protagonist, if they try to.
I am completely in favor of doing what used to be done on SL1 and giving some "tools" to event characters in order to actually provide a challenge, especially for tactics in combat (although all an Evoker would need is HP/FP boosts; NOTHING ELSE), but on the off hand, people are going to fuss because they can't be a special snowflake with all that uber power.
All in all, as much as events would liven things up, bring people together, and make the game less boring, they're not going to solve anything if people aren't going to at least be somewhat less hostile over every little thing.
I'm completely in agreeance with Sarinpa's OP about how people go from
"I'm bored, there's nothing to do, and any villains we see suck because I'm so great"
to
"OH MAN THERE'S A BAD PERSON, EVEN THOUGH THEY MAY BE ACTUALLY JUST A MISGUIDED PERSON LOST IN THE DARKNESS OF THEIR OWN WAYS WHO NEEDS HELP; IMMA KILL EM AN TBAG THEIR SOUL"
It's really a turn off because people either whine when the plots don't go their way (IE a villain may escape; or the "hero" tries to force the antagonists' player to kill their character and turn around to whine about it because the antagonists didn't die); and when the first action people think to do instead of a solution, is killing someone who disturbs "the peace".
I always wanted to do open plots (as much as I tried to play them out like a sub-story with X (insert any player who actually tries) to be a protagonist, and I'm just the story characters; while [protagonists] influence how things go, while it still follows the skeleton design of the "story". Why? Because I'm an idea person, and I wanted to help create those things to entertain people; but on the off hand, people have to chill, understand that currently all we can do is work with what we have (our brains; and thank God grinding is easier now), and not try to be so pushy with their protagonism. I hate the thought of having to exclude people from things because I find that unfair; and it doesn't give everyone a fair chance to become a protagonist, if they try to.
I am completely in favor of doing what used to be done on SL1 and giving some "tools" to event characters in order to actually provide a challenge, especially for tactics in combat (although all an Evoker would need is HP/FP boosts; NOTHING ELSE), but on the off hand, people are going to fuss because they can't be a special snowflake with all that uber power.
All in all, as much as events would liven things up, bring people together, and make the game less boring, they're not going to solve anything if people aren't going to at least be somewhat less hostile over every little thing.
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa !!!