03-03-2023, 04:18 AM
Addendum 1: The entirety of the encouraging specialization section
So I've had some talks, had a bit to eat, got my head in order for a bit and I'm not just typing this purely as a spur of the moment thing anymore. And yeah, honestly, making it so crafting and gathering require literally kneecapping yourself a little bit combat wise is probably a bad call.
However, the essence of the idea that was germinating in my head I still think has some legs so hear me out.
I still think more things in the game should actually interact with your stats proper outside of combat. Skill checks, things like that you know? I get it that we can already sorta half-way do it with the in game dice and an honor system but I think having in game interactable options to flash rolls using various scaled stats (Maybe a +1 every 10 scaled or something like that in addition to any relevant talents) TTRPG style would make playing to a lot of people's IC a lot easier to do and have a way of easily settling disputes without breaking out the combat option or just defaulting to pure random rolls.
By that point, if you have these options it'll still achieve the intended effect of "If I really wanna go and be the best detective-man in the world without actually caring too much regarding how much I can fight back" then people will still make really weird and wild builds to suit their tastes without making it a requirement.
So I've had some talks, had a bit to eat, got my head in order for a bit and I'm not just typing this purely as a spur of the moment thing anymore. And yeah, honestly, making it so crafting and gathering require literally kneecapping yourself a little bit combat wise is probably a bad call.
However, the essence of the idea that was germinating in my head I still think has some legs so hear me out.
I still think more things in the game should actually interact with your stats proper outside of combat. Skill checks, things like that you know? I get it that we can already sorta half-way do it with the in game dice and an honor system but I think having in game interactable options to flash rolls using various scaled stats (Maybe a +1 every 10 scaled or something like that in addition to any relevant talents) TTRPG style would make playing to a lot of people's IC a lot easier to do and have a way of easily settling disputes without breaking out the combat option or just defaulting to pure random rolls.
By that point, if you have these options it'll still achieve the intended effect of "If I really wanna go and be the best detective-man in the world without actually caring too much regarding how much I can fight back" then people will still make really weird and wild builds to suit their tastes without making it a requirement.
You son of a bi :evil:. You piece of sh hock: . You goddamn fuc :geek: ! Listen fuc :x head! You have crossed the fu 8-) ing line! Get that through your godd :lol: fuc :x ing head! Stop pushing your sh :mrgreen: ! You're the ones that have fu :? this country over and gangra
the shi out of it!
the shi out of it!