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General Systems Rework to encourage non-combat Builds
#3
Oh if only. But I think it's too late to fix the economy now. Kind of pathetic how cutting seeds is the highest money-making scheme in the entirety of Korvara. Renewable, 'certain', doesn't require you to go around chopping trees or mining ore.

Still kind of hate how that is more lucrative business than literal minerals or wood, which are expected to be "wanted resources" in IC terms.

The only solution I could find for this is being able to have LV1 recipes that allow you to convert any wood type into "Processed Surplus Wood", which can be sold by 10 Murai (5 Murai when cut in half) each. And the same for minerals, into. "Processed Surplus Ore".

It would at least make the Seed barons have a slight competition over their wares.
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RE: General Systems Rework to encourage non-combat Builds - by Snake - 03-03-2023, 02:00 PM

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