If anything I'd only nod without a question at adding on-hit effect animations on top of what already exists, not replacing the weapon's base effects or sounds. Because that way the weapon's identity stays preserved if it's a 9* or 10* item.
This is just my classes about game design dialing back to me. There must be clarity in some situations that don't require you to go an extra length to type 'player-debug', be spammed and then know the enemy's sporting a Kingslayer because that 'whoopew' sound of it got changed.
This is just my classes about game design dialing back to me. There must be clarity in some situations that don't require you to go an extra length to type 'player-debug', be spammed and then know the enemy's sporting a Kingslayer because that 'whoopew' sound of it got changed.
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)