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RP 'power'
#14
Not even going to try to touch on the subjects of 'abuse' or the like from SL1; given I never actually played SL1 prior to SL2.

However, I will openly support the idea that Sawrock put forward. I'd personally like the idea of GM's working with the community in-game further by finding people whom are applicable for it. How much power should be given, and the amount of influence they should have though is tough to pin down. No matter what you'd want to go for the option with the least amount of 'abuse' room to make, whilst still making the villain or organization, or whatever the focus of the 'event' would be, a threat. Though that much is obviously apparent already.
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Dyrnwyn, ERUPT, and IGNITE!
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