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Korvara and new players
#1
As a new arrival how am I supposed to get into Korvara?

People are very spread out, there are fewer mechanics, fewer hooks to get players interacting with each other, not to mention that the crystal-hunt thing rewards solo exploration. The factions are supposed to all have a nationalist feel as a unifier but there's no mechanics to get you attached to any one group. The overuse of player housing and "dont touch this" signs only gives less reason to get invested as the early days where you could influence things are already over. (also a problem with Sigrogana but to a much lesser extent). Currently the roadsigns are still half-frozen. I want to see this insane frozen wasteland but that event is long past

And I tried to get into it. I wanted to like Korvara but if I end up aimlessly wandering around while watching others doing likewise I have to question what is the point of playing. There are just not enough hooks to get people interacting with each other. And I went through all that effort brainstorming an aquamancer/water druid and writing up a decent profile! like would the GMs even notice if i moved my aquamancer from korvara to sigrogana its not like i had more then one meaningful interaction ("oh crackers that jam just mauled the kraboid"). dunno maybe i should have done a tourist rp where i go around annoying everyone with a photography camera until the GMs tell me to stop~

I'm guessing that you guys asked for a more pure RP experience but without thinking about what you might get or how it might split the playerbase? It really is a case where people need to be careful what they ask for

Hrm? Redesign Korvara? well I would try to create a urban fantasy (yes, with sigrogana races) that takes inspiration from superhero comics and children's cartoons where absurd tech is everywhere and daily life is so often interrupted by monsters. Instead of a large empty sandbox dev time would be spent creating a densely-packed environment where player regularly run into each other and every event and location is backed up by mechanics. Rent an apartment, work a temp job, fight the government, buy a car and crash it, hide from the fifth zombie apocalypse, take good care of the environment and carve out your own niche in a world that has long sense stopped making sense. I dunno if it would be any good or if you lot would like it but in my mind its a better vision of what a second shard should look like
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Messages In This Thread
Korvara and new players - by Aleccia Rosewater - 03-08-2023, 09:54 PM
RE: Korvara and new players - by Dezark - 03-08-2023, 11:25 PM
RE: Korvara and new players - by Imotepchief - 03-08-2023, 11:27 PM
RE: Korvara and new players - by Senna - 03-09-2023, 01:56 AM
RE: Korvara and new players - by messaiyan - 03-09-2023, 06:08 AM
RE: Korvara and new players - by Kyratio - 03-09-2023, 05:56 PM
RE: Korvara and new players - by Kyratio - 03-09-2023, 08:23 PM
RE: Korvara and new players - by Trexmaster - 03-10-2023, 03:19 AM
RE: Korvara and new players - by Autumn - 03-10-2023, 04:03 AM
RE: Korvara and new players - by MegaBlues - 03-10-2023, 05:11 AM
RE: Korvara and new players - by 1starbob - 03-10-2023, 05:45 AM
RE: Korvara and new players - by ItsSomeone - 03-10-2023, 05:46 AM
RE: Korvara and new players - by caliaca - 03-10-2023, 09:44 AM
RE: Korvara and new players - by Balor - 03-11-2023, 11:18 AM
RE: Korvara and new players - by Mewni - 03-11-2023, 11:22 PM
RE: Korvara and new players - by Rexan - 03-11-2023, 04:53 PM
RE: Korvara and new players - by Autumn - 03-11-2023, 09:37 PM
RE: Korvara and new players - by WaifuApple - 03-11-2023, 11:15 PM
RE: Korvara and new players - by Shujin - 03-12-2023, 08:58 AM
RE: Korvara and new players - by Poruku - 03-12-2023, 10:26 AM
RE: Korvara and new players - by Poruku - 03-13-2023, 08:31 PM
RE: Korvara and new players - by Moku203 - 03-17-2023, 05:15 AM

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