03-09-2023, 08:23 PM
(03-09-2023, 07:49 PM)Aleccia Rosewater Wrote: Some indie games open with a splash screen saying "this is how the game is meant to be played". Kovara has no such thing and the playerbase has not created a introduction themselves using the signs that they like placing everywhere. Am I playing Kovara incorrectly by just wandering around the island? I have no way of knowing~
It's only through this thread that I have realized that players (probably?) go back and forwards through the well-hidden Kovara discord and the game itself. Maybe true discord integration is not viable but the game doesn't even try. There is no primer on the setting either so I have to make assumptions when creating the backstory for my character's parents and hope I don't miss a key detail. (i dont understand why everyone starts with the child). Is there a checklist of things somewhere that I have to do to get started with Kovara? Otherwise I am left with a perfectly good character that could be used for sigrogana and I won't ever have to look back
There's also the metagame problem of the island not having the tech for longrange communication. It's hardly the worst problem but without a telegraph or similar how would a character know about the friendly jam event as it happens
To be honest the only way to fully know all the ongoings of Korvara is to, as I said, go through the discord and look through all the specific nation/encampment boards and announcements and piece together what's going on. That, or ask someone who knows.
Otherwise I believe the best possible source of Korvara info would be this. https://neus-projects.net/korvara/