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Dynamic Tome, Why not Dynamic Weapons?
#9
Seeds become on hit effects and yeah you could change weapon damage to be Physical Element instead of Magic, it be the side effect of the Dynamic Weapon, you chose the base (Sword, Spear, Axe, Bow, Fist, Dagger (maybe)) and then add seeds to it to do effects what what not. Like change the sword to deal Sound Physical damage or Acid Physical damage. Then slap on Silence Curse so every time you hit they or use the special skill granted by the weapon it applies that status effect. The system is already half built for Dynamic Weapons.
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RE: Dynamic Tome, Why not Dynamic Weapons? - by firehawk11 - 03-09-2023, 09:40 PM

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