03-28-2023, 09:41 PM
I mean.
I think we should all address the elephant in the room that this thread is almost certainly based on.
Kiss Farewell mutating into a bow. The problem is two fold. A mixture of it being a long-ranged handgun (bow). It getting the benefit of immediate turn-1 Longdraw.
And the fact that Gust Arrows persist through combat (so you can pre-buff). Ontop of Excel charges persisting through combat.
Allowing for the bow user to turn 1 initiative run within range of you (See: Usually 15~18 range).. And then promptly shoot you for a full excel charge. If, somehow, you dodge, they take no penalty and can-- next turn-- just attack again. (This is an engine we are firing to enhance the attack. It should be lost, whether hit or miss). If you didn't dodge as a dodger, you probably just lost 90% of your health, if not all of it in 1 hit. If you're a tank, you still have likely lost 30%ish of your HP from half-the map away and will, still, need to move something like 7 momentum, or more, to get yourself within range.
The problem is a lot of things. Buffs persisting through combat is definitely the main one.
I think we should all address the elephant in the room that this thread is almost certainly based on.
Kiss Farewell mutating into a bow. The problem is two fold. A mixture of it being a long-ranged handgun (bow). It getting the benefit of immediate turn-1 Longdraw.
And the fact that Gust Arrows persist through combat (so you can pre-buff). Ontop of Excel charges persisting through combat.
Allowing for the bow user to turn 1 initiative run within range of you (See: Usually 15~18 range).. And then promptly shoot you for a full excel charge. If, somehow, you dodge, they take no penalty and can-- next turn-- just attack again. (This is an engine we are firing to enhance the attack. It should be lost, whether hit or miss). If you didn't dodge as a dodger, you probably just lost 90% of your health, if not all of it in 1 hit. If you're a tank, you still have likely lost 30%ish of your HP from half-the map away and will, still, need to move something like 7 momentum, or more, to get yourself within range.
The problem is a lot of things. Buffs persisting through combat is definitely the main one.