04-03-2023, 12:25 AM
hi homie, cool thread
To preface, I've played a fair amount of this class, and feel I've had the most success* from boxer out of anyone. The class has a number of weaknesses, many of which fundamental, and some recent. I do not think radical changes to boxer would result in a more fun class, or necessarily a better one, despite the reasons you provide. Rather I'd describe it as suffering in all the ways other martial artist promos [excl. ice mage] and all of the other SWA based physical classes do, in that;
*Two characters, King 2019 - 2022, Monoboxer. Crix Like 2016 ish? - 2019, Box Monk.
To preface, I've played a fair amount of this class, and feel I've had the most success* from boxer out of anyone. The class has a number of weaknesses, many of which fundamental, and some recent. I do not think radical changes to boxer would result in a more fun class, or necessarily a better one, despite the reasons you provide. Rather I'd describe it as suffering in all the ways other martial artist promos [excl. ice mage] and all of the other SWA based physical classes do, in that;
- Fists are now suffering a 20+ swa nerf from rebellion.
- These auto-hit based classes were balanced around evasion being a 30% Damage reduction. Having a whole new stat introduced to it's statline causes massive stat voids elsewhere.
- Dev's coding on the new classes skills almost unanimously ignore geist, due to the tile targeting exception to Zwei.
- Fists need buffs.
- Swa exclusive scalings need buffs (Universally imo), or Elemental attack scalings nerfed (Again, universally).
- GR2 needs adjustments. Some classes really hate building skill, and either need to be buffed elsewhere or will continue to be shit at everything to accommodate passable skill. Fellhooks nerf made this worse.
*Two characters, King 2019 - 2022, Monoboxer. Crix Like 2016 ish? - 2019, Box Monk.