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Boxer Blues
#5
hi homie, cool thread

To preface, I've played a fair amount of this class, and feel I've had the most success* from boxer out of anyone. The class has a number of weaknesses, many of which fundamental, and some recent. I do not think radical changes to boxer would result in a more fun class, or necessarily a better one, despite the reasons you provide. Rather I'd describe it as suffering in all the ways other martial artist promos [excl. ice mage] and all of the other SWA based physical classes do, in that;
  • Fists are now suffering a 20+ swa nerf from rebellion.
  • These auto-hit based classes were balanced around evasion being a 30% Damage reduction. Having a whole new stat introduced to it's statline causes massive stat voids elsewhere.
  • Dev's coding on the new classes skills almost unanimously ignore geist, due to the tile targeting exception to Zwei. 
Concurrently these changes leave boxer 40 points out of pocket, and 15 - 30 swa down depending on the build. This is an issue for boxer specifically, as a 120 SWA fellhook will deal negative damage to even squishy enemies, leading to Asura's fist having joint scaling being the actual highest damage and most resisted attack. This was an issue I had on king even before GR2, with a 203 fellhook @145 swa, and an unintentional 250+ base asuras fist. These are strictly numerical tweaks.
  • Fists need buffs.
  • Swa exclusive scalings need buffs (Universally imo), or Elemental attack scalings nerfed (Again, universally).
  • GR2 needs adjustments. Some classes really hate building skill, and either need to be buffed elsewhere or will continue to be shit at everything to accommodate passable skill. Fellhooks nerf made this worse.
It's fundamental limitations are what I feel make the class fun. The linear orthodoxy of it's ranges and limitations on it's utility, usually schwarz costs, give it mechanical difficulty that is very rare in SL2 pvp. There is opportunity cost to using Orkam, Felsmanage (A little too much cost in it's case), and Grandupper that most classes only get simplified versions of. There is a kind of enjoyment that stems from you both operating under shared rules that alter the way both of you play, a term I would like to coin as 'Well designed game', that often breaks down into melee ranged dps racing vs Actual meta. Geists being litterally double edged swords that can be abused or abuse, Orkam having a repeatable pattern to it's tile pulls, or even Grandupper being amplifiable by standing behind the tile they land on are all core-mechanics that are esoteric yet unbelievably enjoyable, which is unfortunately an experience I've not had on any other class yet. I figure most if not all of the dumb shit that come out of this class to be that way from coincidence, and I would not like to see another roll of the dice on my favourite class truth be told.


*Two characters, King 2019 - 2022, Monoboxer. Crix Like 2016 ish? - 2019, Box Monk.
[-] The following 4 users Like FatherCrixius's post:
  • Balor, Miller, Poruku, Pyro
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Messages In This Thread
Boxer Blues - by PossumParty - 04-01-2023, 03:27 AM
RE: Boxer Blues - by renowner - 04-02-2023, 05:58 AM
RE: Boxer Blues - by Ray2064 - 04-02-2023, 10:17 AM
RE: Boxer Blues - by Poruku - 04-02-2023, 04:43 PM
RE: Boxer Blues - by FatherCrixius - 04-03-2023, 12:25 AM

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