I am not entirely against it, even though I am a person that likes to have proper progression systems in place that reflect time and effort. My greatest fear is just that the Character Factory mentality is increased with such systems. A lot of good roleplay is lost when people keep dishing out new characters and spread themselves thin over 30 different ideas. That lack of commitment and time can be very harmful for certain RP groups and I have seen many, many die down simply because "Yeah I am busy on all those other characters, so I have no time for this since not much is happening there." Which is ironic, cause them being absent on other characters prevents things from happening in that group, if you know what I mean. Thats really the only worry I have.
However I also do not really consider the 1-60 grind any meaningful progression, at the moment as its really just "Hop and done!" for many of the Veterans, and I have done it countless of times now aswell.
I would like to see other progression systems added though that are not mindless dungeon grinding (Milestone systems for example, for beating difficult PvE content, or something)
Either way, I have no strong opinion about it, it is what it is.
However I also do not really consider the 1-60 grind any meaningful progression, at the moment as its really just "Hop and done!" for many of the Veterans, and I have done it countless of times now aswell.
I would like to see other progression systems added though that are not mindless dungeon grinding (Milestone systems for example, for beating difficult PvE content, or something)
Either way, I have no strong opinion about it, it is what it is.