04-17-2023, 10:37 PM
Yeah unfortunately this part of the forums gets very little traction, being burried under so many different sub-rooms.
First of all! We already have dedicated sound classes now, so we do also need a dedicated acid class!
Acidic lowers both physical and magical damage resistance, so acid spray shouldn't just be defensive.
I don't think Chemical ignition makes much sense, personally. And evasion ignores need cooldowns.
Sewer Tsunami would also probably need a 3 turn cooldown, and i'm not sure we need more global invocation attacks. . .Instead i'd rather it be something like mercalen mist or rainstorm which summons some acidic haze thing.
Snake blood is too op, since that could easily heal 45 hp per turn if you're a wyverntouched, on top of the strength bonus.
I don't think Snake drive would really work either. It'd be better if it were something that overwrote elemental augmentation from mage to do acid damage.
First of all! We already have dedicated sound classes now, so we do also need a dedicated acid class!
Acidic lowers both physical and magical damage resistance, so acid spray shouldn't just be defensive.
I don't think Chemical ignition makes much sense, personally. And evasion ignores need cooldowns.
Sewer Tsunami would also probably need a 3 turn cooldown, and i'm not sure we need more global invocation attacks. . .Instead i'd rather it be something like mercalen mist or rainstorm which summons some acidic haze thing.
Snake blood is too op, since that could easily heal 45 hp per turn if you're a wyverntouched, on top of the strength bonus.
I don't think Snake drive would really work either. It'd be better if it were something that overwrote elemental augmentation from mage to do acid damage.