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(Ghost) Death Gaze sucks!
#1
I don't need to say more than this. At first it looks amazing with a 200% Dark ATK scaling, but in the end? Not really. It does very little damage, requires more than itself as momentum investment and benefits the enemy more than you think for consuming the Claret Call plus adding Unmarked for several rounds.

The only way I can see this being changed for something arguably better here is making it so this skill does something more impactful.

At base, Death Gaze should only require Claret Call, not Fear, to target an enemy.

Death Gaze should inflict a special status called 'Panicking', which nullifies most sources of Fear and Hesitation immunity and increases the LV effectiveness of those statuses by 50% for 3 rounds.

Death Gaze should then inflict Fear and Hesitation LV(Claret Call), then remove Claret Call and leave them Unmarked.

It could also give any non-player, non-boss enemies under the effects of Fear of Death (or if they are Feared and below 25% HP) a heart attack, dealing 4444 darkness magic damage that ignores protection. (Just a funny idea!)

Limitations:

Death Gaze should not target enemies who are Blind or Undead, or be usable if you are Blind yourself.

Death Gaze should have a 2 round Cooldown.

Like this, it should be worth leaving an enemy Unmarkable for several rounds.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
(Ghost) Death Gaze sucks! - by Snake - 04-19-2023, 03:33 AM
RE: (Ghost) Death Gaze sucks! - by Trexmaster - 04-19-2023, 06:30 AM
RE: (Ghost) Death Gaze sucks! - by Snake - 04-19-2023, 03:10 PM
RE: (Ghost) Death Gaze sucks! - by Trexmaster - 04-19-2023, 09:40 PM
RE: (Ghost) Death Gaze sucks! - by Snake - 04-20-2023, 02:28 PM
RE: (Ghost) Death Gaze sucks! - by renowner - 04-22-2023, 03:18 AM
RE: (Ghost) Death Gaze sucks! - by Poruku - 04-26-2023, 05:25 PM

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