04-22-2023, 12:28 PM
Honestly if hit and dodge were moth 1 for 1, you would need to balance out what the minimal hit rate is. Like should minimal hit rate be 0, 10, 20, 25, 50 percent? Where does the cap for hit/evade buffs go, does one need to be innately higher then the other one or perhaps in the end this system has a fatal flaw?
I purpose that the system fatal flaw is the fact Dev made Ski once again mandatory to do anything meaning everyone and their mothers would be, should be, probably should not not be...a CYROMANCER, needing 55-60 Scaled Ski in every build really kinda limits your elemental options.
Without a minimal set for the entire system you will always have the issue of outside of a few auto-hit skills how do you actually balance evade. Just put a minimal hit rate when both are maximized of 20-50%. Since you never want to promote a system where equal stats = 0% or else you literally killed every build in the SIgrogana Legends 2 to either being full unhittable Dodge tanks & those few niche auto-hit builds.
A minimal maxed out hit rate of anything less then 50% would make skil feel once again completely worthless. Hey Swordsman did you know with all the buffs you only got a 25% chance of hitting me. I'd go 1 in 4 blows will miss, I don't think this build works well. If it is 33$ it gets better but at 50% ever 2 blows should hit. which hopefully means you deal more damage to the evade build then what he can to you.
I purpose that the system fatal flaw is the fact Dev made Ski once again mandatory to do anything meaning everyone and their mothers would be, should be, probably should not not be...a CYROMANCER, needing 55-60 Scaled Ski in every build really kinda limits your elemental options.
Without a minimal set for the entire system you will always have the issue of outside of a few auto-hit skills how do you actually balance evade. Just put a minimal hit rate when both are maximized of 20-50%. Since you never want to promote a system where equal stats = 0% or else you literally killed every build in the SIgrogana Legends 2 to either being full unhittable Dodge tanks & those few niche auto-hit builds.
A minimal maxed out hit rate of anything less then 50% would make skil feel once again completely worthless. Hey Swordsman did you know with all the buffs you only got a 25% chance of hitting me. I'd go 1 in 4 blows will miss, I don't think this build works well. If it is 33$ it gets better but at 50% ever 2 blows should hit. which hopefully means you deal more damage to the evade build then what he can to you.