05-06-2023, 09:16 PM
The idea of Curses is that they have notable drawbacks for notable benefits, unlike other enchantments. As is, the 'notable' part of most curses is kind of Pre-GR or straight up boring, and needs to be changed.
I only asked for Rustic to give +10 Power because at the moment it doesn't really feel special, thanks to purely beneficial enchantments outperforming it.
I only asked for Rustic to give +10 Power because at the moment it doesn't really feel special, thanks to purely beneficial enchantments outperforming it.