05-12-2023, 05:27 AM
I don't think the 20 SWA from full swing actually matters all too much, it only sucks when you compare fist weapons to the martial weapons but thats a fist exclusive problem.
I actually just don't think Full Swing is a problem and rather the lack of support for certain dual wielding setups is a bit of a bummer, as Full Swing benefits from more than just +20 SWA, it also benefits from having a glove slot which can be infinitely better than a second weapon most of the time, +5 hit/fp as a baseline, possibly some stats or a interaction-changing effect of some sort on that glove slot.
In this sense I actually think that you don't need to nerf Full Swing, I disagree with that, I think alternative solutions should be introduced to aid in the shortcomings of dual wielding, as it stands currently the only reason to dual wield is to use Sarasha Gi, which requires 2 of the same type of weapon.
I'd rather a 3rd subtalent for 2hand be introduced, one that gives benefits to dual wielders.
I actually just don't think Full Swing is a problem and rather the lack of support for certain dual wielding setups is a bit of a bummer, as Full Swing benefits from more than just +20 SWA, it also benefits from having a glove slot which can be infinitely better than a second weapon most of the time, +5 hit/fp as a baseline, possibly some stats or a interaction-changing effect of some sort on that glove slot.
In this sense I actually think that you don't need to nerf Full Swing, I disagree with that, I think alternative solutions should be introduced to aid in the shortcomings of dual wielding, as it stands currently the only reason to dual wield is to use Sarasha Gi, which requires 2 of the same type of weapon.
I'd rather a 3rd subtalent for 2hand be introduced, one that gives benefits to dual wielders.