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Orc Race
#1
So, every other race in this game is very similar to the others, allowing most playbys to be usable for most races... But I would like to see a bit more diversity in what we can see in the world. To be honest, races feel like they don't matter in roleplay 99% of the time, and it's a shame in my eyes. Usually simply "anime girl with different ears". I think races should be more different especially visually and in their origins, and it's really sad that we lost dullahan and lich for that reason. What's the difference between a phenex and a corbie in every day roleplay? Almost nothing. But I digress.


I suggest we add a green-skin race that originates from the earth. We have elves, but no orcs? Come on! It would be a fun addition that allows for plenty of playbys and would also make sense with the lore of the world. I believe a strong racial identity is a natural part of what makes roleplay enjoyable. The idea is to make them a race that has a primal feel, and abilities that focus on war, anger, and shamanic magic, especially isespian. I didn't want them to feel like lupines in the way that they get stronger on lower hp, instead drawing inspiration from dnd barbarians with the rage skill. I want the race to feel like you have this choice between shaman or warrior, to draw connection with the in-game mobs, and generally is very inspired by the in-game goblins and their abilities. They are a race focused on offense only, due to their aggressive nature, but I also wanted them to be fine to use with virtually any build while still having a few small specific synergies.

Also, it is my personal design philosophy that having simple but unique racials with plenty of traits to modify them is a great way to make a race iconic and impactful while also allowing a lot of build variety.


Orcs AKA Earth Children

Racial stats, vaguely:
High DEF (earth focused race)
High VIT & STR
Medium SKI, CEL, SAN
Low WIL, GUI
Zero LUC, FAI

Racial Skills:
Earth Child: -30% fire resistance, +15% earth and water resistance. Counts as GOBLIN race.
Rage: Active, 3m. Enter a rage that increases your SWA by 1 per 4 SAN +5 (minimum 8) and your vitality by 1 per 2 SAN +5 (minimum 15). When the rage ends, you lose the health you gained and become worn out lvl 5 for 3 rounds. Can't be dispelled or stolen. Lasts 3 rounds. 8 round cooldown.
Goblin Warrior: Gain +5 hit with polearm weapons. +1 power to polearm weapons for every 10 SAN.

Racial Traits:
Shaman: Req. 10 will, 20 SAN. Your rage increases your spell power by 10
Berserker: Req. 20 SAN. Your rage also grants you +15 critical (these rage traits are mutually exclusive)
Mud Mage: Req. 20 def, 20 vit. Deal 10% more earth and water damage to enemies affected by the Muddy debuff.
Tribalism: When you cast Rage and an orc ally is also already affected by Rage, you extend the duration of all allied Rage buffs by 1 round.
Warleader: Req. charismatic or exaggerator. When you use charismatic, exaggerate, or a tactician order while raging, allies also gain +1 to movement speed and +1 to their SWA for every 10 SAN you have until your next turn. These bonuses are doubled for orc allies.
Cool-headed: Rage is removed. You gain +2 FP regeneration, 30% status resistance against charm, hesitation and fear, and you gain +2 skill slots. When another orc uses rage, this trait is disabled for the rest of battle (you can use rage yourself).
Savage Warrior: Applies the racial to axes instead of polearms.
Bomber: You have a 50% chance to not consume a bomb item when used in battle.

Lore:
The goblin are a race of humanoids who live in primitive tribal societies. Not born from the blessing of a god, they are instead children of the earth who have existed for a very long time. It is said that the first goblins were literally born from the mud of the deepest abyss of the world, from the sheer power of the elemental force of earth. The wild goblins that exist in the world are far too violent and savage to blend in with society, but occasionally, a goblin is born with higher intelligence and a more powerful body. These so-called orcs are usually seen by the tribes as a symbol of change and war to come. They expect the orcs to lead them to conquest, where they sometimes become the fabled goblin giants. But if they are not sufficiently savage and vicious, they are rapidly cast out of goblin society. These orcs often end up joining civilization and learn to live in society over time, though they still retain their roots as an aggressive and primal race. Some orcs are born of orc parents and live just fine as part of society, though some of them return to goblin tribes and choose to live a life of war like their ancestors.

Leave a like for orc wife.
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Messages In This Thread
Orc Race - by Poruku - 05-17-2023, 10:23 PM
RE: Orc Race - by Shujin - 05-18-2023, 10:02 AM
RE: Orc Race - by renowner - 05-18-2023, 04:14 PM
RE: Orc Race - by Poruku - 05-18-2023, 10:08 PM
RE: Orc Race - by renowner - 05-19-2023, 08:29 AM
RE: Orc Race - by Poruku - 05-19-2023, 03:51 PM
RE: Orc Race - by renowner - 05-20-2023, 06:44 AM
RE: Orc Race - by Snake - 05-24-2023, 03:29 PM
RE: Orc Race - by Anhita - 05-28-2023, 11:36 PM

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