05-18-2023, 04:14 PM
R.I.P. Gwarte. Never forget.
Green skinned race that originates from earth just sounds like Goblins.
We already have the goblin scientist. . It could happen!
In terms of balance. . . Seems pretty cracked. Not a fan.
Lore seems fine. If they're actually goblins. Or offshoots of gobos. Maybe even just Korvara only race.
Rage? way too strong. Way too small a drawback.
Racial traits?
They all are just. . So cracked. Most racial traits just have tiny benefits or DRAWBACKS while changing the effect of your main racial.
I also feel its indeceisive in identity however. So perhaps it should just be Orc. And they're an underground offshoot of goblins that originated in Korvara. Related but not the same, like how Naga are related to those serpent monsters.
If they were going to have a berserker rage? Then it should just do something like. . . silence yourself and grant you 1.5x damage for 1.5x damage taken. 3m cost, lasts 3 rounds. 30% Fire weakness, 15% Earth and water resistance.
No free boost to hit or damage.
Traits could be based on tribes like wild elf's.
Insert name of tribe here for spellcasters: Berserk no longer silences, but increases fp costs by 50%.
Insert name of tribe here for berserkers: Berserk now also increases hit and critical of axe weapons by 1/2 Sanctity to a max of +10.
Insert name of tribe here for spearmen: Berserk now also increases hit and critical of spear weapons by 1/2 sanctity to a max of +10.
Insert name of tribe here for bombers: Bombs do +1/2 Sanc damage, and you have a 50% Chance to not consume one when used in battle.
Insert name of tribe here for marauders: While in berserk, capture's hit and damage penalty are removed.
Green skinned race that originates from earth just sounds like Goblins.
We already have the goblin scientist. . It could happen!
In terms of balance. . . Seems pretty cracked. Not a fan.
Lore seems fine. If they're actually goblins. Or offshoots of gobos. Maybe even just Korvara only race.
Rage? way too strong. Way too small a drawback.
Racial traits?
They all are just. . So cracked. Most racial traits just have tiny benefits or DRAWBACKS while changing the effect of your main racial.
I also feel its indeceisive in identity however. So perhaps it should just be Orc. And they're an underground offshoot of goblins that originated in Korvara. Related but not the same, like how Naga are related to those serpent monsters.
If they were going to have a berserker rage? Then it should just do something like. . . silence yourself and grant you 1.5x damage for 1.5x damage taken. 3m cost, lasts 3 rounds. 30% Fire weakness, 15% Earth and water resistance.
No free boost to hit or damage.
Traits could be based on tribes like wild elf's.
Insert name of tribe here for spellcasters: Berserk no longer silences, but increases fp costs by 50%.
Insert name of tribe here for berserkers: Berserk now also increases hit and critical of axe weapons by 1/2 Sanctity to a max of +10.
Insert name of tribe here for spearmen: Berserk now also increases hit and critical of spear weapons by 1/2 sanctity to a max of +10.
Insert name of tribe here for bombers: Bombs do +1/2 Sanc damage, and you have a 50% Chance to not consume one when used in battle.
Insert name of tribe here for marauders: While in berserk, capture's hit and damage penalty are removed.