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Flanking bug [2.73d]
#1
Currently flanking is giving no benefit when attacking from the side. Based on the tooltip for flanking and something Dev said on OOC recently, I imagine that this is a bug. 
[Image: 09eae40e3a.png]
(This could theoretically be thought of as, X was the original half, so subtracting X again equals zero. But I doubt that's the intended result considering the tooltip says differently, and then there would be no point in specifying anything about specifically the side if it was meant to have the same effect as the front.)
[Image: e7a9932aa8.jpg]

This test character has 70 flanking.
[Image: 90f0f47d43.jpg]

Front the front:
[Image: 4e7bc8b451.png]

From the side: 
[Image: ac1eca57e6.png]

From behind: 
[Image: c7f452f228.png]

In this test I was using a level 60 Alastasian human with 60.1 scaled guile and no other stat points allocated. No skill points, talent points, or trait points used. Was using a basic dagger bought from pink's study. The debug text hit rate was the same as the hit rate shown in the pictures above.

As you can see flanking is only currently applying from behind. If this is intended then the tooltip needs to be changed and if its not intended then it should be fixed to grant 1/2 of flanking to adjacent side strikes.
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Messages In This Thread
Flanking bug [2.73d] - by renowner - 05-20-2023, 12:01 PM
RE: Flanking bug [2.73d] - by Shujin - 05-20-2023, 01:04 PM
RE: Flanking bug [2.73d] - by renowner - 05-20-2023, 09:49 PM
RE: Flanking bug [2.73d] - by WaifuApple - 05-20-2023, 10:13 PM
RE: Flanking bug [2.73d] - by renowner - 05-22-2023, 04:12 AM
RE: Flanking bug [2.73d] - by Neus - 06-21-2023, 08:56 PM

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