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Officer Base Class Ideas. (BIG WARNING)
#3
There are definitely some interesting ideas here. I really like the karma mechanic, and some of the mechanics that refer to cover make me wonder if you couldn't base a gun class or promotion's playstyle entirely around generating and using cover objects while taking greater advantage of the game's flanking mechanics to make a class that plays almost like an XCOM character. That would defintely stand out.

Otherwise, some of the themeing seems a little strange to me, I think things like walkie talkies might be pushing the technology of the setting too far. Additionally, stun is a very powerful status condition that these classes seem to be able to apply with terrifying ease. Overall it was a fun read though.
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RE: Officer Base Class Ideas. (BIG WARNING) - by Turadis - 05-20-2023, 08:37 PM

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