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On-Dodge Passives that are kinda bad
#1
Aeons ago, we received a couple of passives that proc on evade, while some are godly and add to the general gameplay feel of each class, there are some passives that don't quite do anything significantly good or notable when they proc. And given dodging is very hard aside some classes, they could likely do a little more than what they currently do.

So, being a little concrete here, I'll skip over the ones I think are fine for the ones that are not:

Quote:Curate - Grace of God

- It's a miracle you weren't hurt. When you evade an attack, you gain Grace of God for 3 rounds. When you Pray, Grace of God is consumed to guarantee it will activate a bonus effect, and additionally grants Fanatic LV (Scaled FAI) for 4 rounds.

Fanatic: 10 + LV/2% chance any damage will be reduced by LV + Curate LV. Your next instance of non-status, non-bonus, non-field damage will make this status expire, but automatically inflict an injury (depending on the damage type).

- Curates don't go well with dodging in most situations, so Grace of God should be more rewarding. Building Evade on Curates is suicide, compared to building tanky stats.

EDIT: Should be more clear with my original intent. Pacifist Boon but defensive.

Quote:Rogue - Empty Pockets

- Good thing about people attacking you is that they don't notice stuff missing. When you evade an attack, you gain 15% success rate to your next Steal within 3 rounds, and if it's successful, the target cannot use items for 3 rounds.

Trickery: If the enemy has more than 500 Murai on them, and this is the first time you activate this skill against them, you will steal a random amount (1 ~ Rogue LV) of Murai from them, otherwise, you will steal FP instead. (This effect can only happen once per round).

- I never see this being usable in many situations, so this could likely be used as a counter to Bomb spamming that we're very much lacking nowadays. Also a trickery here to make the flavor text more faithful to what this skill is described as. "They didn't look, you swooped them."

EDIT: Is this less busted now?

Quote:Engineer - Security System

It's not nice to play rough. When you evade an attack, if you have any robots active, all will simultaneously fire at your attacker while you distract them. (Each shot's damage will be capped at 5 damage, to a maximum of 15 damage, but will be treated as protection-ignoring bonus damage.)

- This is another one that I never see being used in Engineer, since... Let's be real. A basic hit. From a summon. Come on! We can spice this up a bit more this way here, and further increase the salt against Engineers.

EDIT: This should make it more in pair with Evasive Strike.

Quote:Demon Hunter - Snake Dancer

Dance around your foe's attacks, frustrating them. While in Cobra Stance, when you evade an attack, you will teleport to a random cardinal within 1 range of them and face them (except the front, this movement will not activate field objects or effects).

Trickery: All Cobra skills' Momentum costs are reduced by 1 for 2 rounds. (While the effect is active, it cannot be reapplied.)

- Look how you massacred my girl.... I believe that Trickery limits the role of Snake Dancer, especially when it doesn't really add anything. 'A chance within a chance to reduce momentum' never sees huge use, or people willing to stay in Cobra Stance anymore. Real Demon Hunter users know that nowadays it's best to stay in Matador or Reaver.

EDIT: This should make it at least do something by itself.

Quote:Mage - Static Air

Blah blah blah. Deals 25 lightning damage, once per enemy, per round.

EDIT: Thanks for reminding me of this obscure one, Shujin.

And wow. That's all we have for on-dodge passive skills. We probably need more for other classes.

But alas, now these in particular now more comparable to something like Evasive Strike, Krahenflugel, Brain Freeze and Flottement.
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On-Dodge Passives that are kinda bad - by Snake - 05-21-2023, 10:48 PM

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