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On-Dodge Passives that are kinda bad
#8
(Suggestions are welcome, people.)

Also, to clarify a little on each:

Fanatic is something that if you ever attack an enemy, it expires, but inflicts a free injury. (There's also the part where not all elements have injuries tied to them, such as Light damage or Water damage, which can end up wasting the passive). Think of it like a defensive Pacifist Boon.

I picture this being a 50% chance to reduce damage by a flat 85 (normally), (or 60% chance to reduce by 95 if we're being sweaty with FAI investment, I have no idea where ren got that 70% proc rate), at the trade of being able to attack, after dodging something, after using Pray, which consumes all your momentum and ends your turn pretty much.

By that you've spent a whole round doing nothing with Pray.

That said, if the problem here is less the damage reduction but proc frequency, I believe you should make a point about that rather than call everything busted and that it shouldn't be implemented. It's not that hard to give constructive criticism.

A simpler 10 + LV/2% chance to proc would be enough, so uber investments result in a 40% chance, while average investments are only slightly above 1/4th a chance to proc, for example.

==

Steal is steal. I just wish that stole something while the enemy is not looking. Hell, could even be FP and it would be fine, since nowadays everybody's FP pools are insanely large.

==

I told you everyone would get salty, lmao.

But in all honesty, I just wish this was changed to not be 'basic hit', but similar to the other dodgestuffs, and used more than just TURRET. Engineer has 4 bots, why only one should respond to this passive? Thinking about it, it would be best if all summoned bots shot the enemy for at least 15 damage that ignores protection and evasion. So the maximum this would do after a 12M investment is 60 damage on-dodge, once per enemy, per turn. (That can be mitigated by destroying the robots.)

==

My point stands. Could be similar to the previous proposition for Rogue, even if the number is like, really small. But I'm considering Demon Hunter alone here, not other promotions that can enable it to dodge. DH can't dodge by itself, if we're making a case about Curate having dodge debuffs, and rogue having dodge buffs. Soldier gives nothing for that.

==

Anyway, I made some edits, go take a peek now. It MIGHT be better, I just dunno what is 'op' or not anymore in this meta.
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Messages In This Thread
On-Dodge Passives that are kinda bad - by Snake - 05-21-2023, 10:48 PM
RE: On-Dodge Passives that are kinda bad - by Snake - 05-23-2023, 03:35 PM

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