(05-23-2023, 04:41 PM)Snake Wrote: - Painproof should be changed from a boring conditional and OP damage reduction to:
> Consumes 20% of your maximum HP and grants Painproof LV(HP consumed * 1.5) for 2 rounds.
> Damage taken (after mitigation) is deduced from Painproof's LV instead of HP.
> If Painproof's LV reaches 0, the status will end and you will be inflicted with Stun and Knockdown.
> If Painproof expires due to duration, you will release a shockwave of blood, dealing evade and protection-ignoring Darkness and Water magic damage equal to LV and applying Claret Call LV X to enemies in 4 range of you. (X = Ghost LV/2)
the painproof one sounds super sick