07-07-2023, 01:00 AM
Mages have many ways to mitigate silences, in such ways that silences are often always better run on faster people than slower people given how heron feather interacts with the overwhelming majority of them, Wretched Oil stops dealing efficient damage once a casting tool is not in the question anymore, I have always believed the issue with WO is the damage it can deal and not the poison, as poison is really not as scary as people think it is, by itself anyway.
The most egregious parts of Hexer are it's invocations most likely, which I see none of even mentioned in this thread, they're not popular so I haven't seen them sweep matches yet, but the likes of Earthbound Vengeance and Fog can be downright nuisances, and Spirit Pain is a 1v1 setter.
Hexer is also horribly short ranged, and very combo focused, I believe a lot of the unfairness of facing one comes from how status effects are set in this game, where you're encouraged to be slow for some of them (Poison/Lingering/Burn), and encouraged to be fast for some of them as well (Silence/Inteference)
The most egregious parts of Hexer are it's invocations most likely, which I see none of even mentioned in this thread, they're not popular so I haven't seen them sweep matches yet, but the likes of Earthbound Vengeance and Fog can be downright nuisances, and Spirit Pain is a 1v1 setter.
Hexer is also horribly short ranged, and very combo focused, I believe a lot of the unfairness of facing one comes from how status effects are set in this game, where you're encouraged to be slow for some of them (Poison/Lingering/Burn), and encouraged to be fast for some of them as well (Silence/Inteference)