07-12-2023, 07:56 AM
I feel a very strong kinship when I read Poroku's original post. Although my playstyle is very different, focused entirely on heroes, I have felt many of those same feelings. Including being a defender of player housing and generally feeling disapproval towards those who demand others be forced to play the game the same way they do. To say nothing of it's incredible versitility when it came to player-driven RP.
That really gets to the heart of my main issue with Korvara. Player-driven RP is my playstyle. I create groups organically based on IC circumstances and character ambition, I create events based on those groups, sometimes with eventmins, sometimes alone (I remember the pre-eventmin days, we have our methods.) I create stories where half the authorship is an unlikely series of organic circumstances and rapid adaptation to them. That's why a game like this is appealing to me. That style of writing would be impossible anywhere else.
Korvara has not totally killed this playstyle. I'm still getting by. But in spite of more player-driven RP being one of it's selling points, I find it considerably more difficult. The lack of player housing or my ever-desired event map is probably the biggest contributor here, vastly limiting the scope of events that were easily possible in G6. But the far more intense degree of OOC beauracracy, suffocating lack of playable space for long term ventures, and staunchly more limited character options have all also provided additional obstacles to players focused on content creation that just weren't present before.
Anyways, tl;dr upvote my event map thread.
That really gets to the heart of my main issue with Korvara. Player-driven RP is my playstyle. I create groups organically based on IC circumstances and character ambition, I create events based on those groups, sometimes with eventmins, sometimes alone (I remember the pre-eventmin days, we have our methods.) I create stories where half the authorship is an unlikely series of organic circumstances and rapid adaptation to them. That's why a game like this is appealing to me. That style of writing would be impossible anywhere else.
Korvara has not totally killed this playstyle. I'm still getting by. But in spite of more player-driven RP being one of it's selling points, I find it considerably more difficult. The lack of player housing or my ever-desired event map is probably the biggest contributor here, vastly limiting the scope of events that were easily possible in G6. But the far more intense degree of OOC beauracracy, suffocating lack of playable space for long term ventures, and staunchly more limited character options have all also provided additional obstacles to players focused on content creation that just weren't present before.
Anyways, tl;dr upvote my event map thread.