07-14-2023, 11:12 PM
When i'm talking about weapon degradation. I'm not talking about breath of the wild style items disintegrating after x number of uses.
I think it would be cool if item effects such as sharp, deadly, heavy etc. Have a chance to be lost overtime as a weapon is used. Either when its durability goes too low or a player "dies".
Right now a player can get a set of gear perfect, but aside from repairing its durability every now and then its set in stone.
Allowing Items Effects to degrade overtime would give more work for toolmakers and other craftsmen to create more RP opportunities, and act as a sink for Murai to prevent inflation.
Similar things could happen for other things that impact an items traits. Items that were transmuted into another material could slowly return back to their original material. Enchantments could lose power or disappear overtime.
What are your thoughts?
I think it would be cool if item effects such as sharp, deadly, heavy etc. Have a chance to be lost overtime as a weapon is used. Either when its durability goes too low or a player "dies".
Right now a player can get a set of gear perfect, but aside from repairing its durability every now and then its set in stone.
Allowing Items Effects to degrade overtime would give more work for toolmakers and other craftsmen to create more RP opportunities, and act as a sink for Murai to prevent inflation.
Similar things could happen for other things that impact an items traits. Items that were transmuted into another material could slowly return back to their original material. Enchantments could lose power or disappear overtime.
What are your thoughts?