07-28-2023, 10:45 PM
(This post was last modified: 07-28-2023, 10:45 PM by Skullcatrons.)
I intended to post my statement from discord because I forgor but anyways
The problem with antagonists and communication is that communicating is already a chore as it is. First of all, This is in Korvara. Do a community really need to communicate with nation leaders, or GMs to do anything remotely boardshaking or even be antagonist on behalf of? Are they forced to simply talk to GMs, or even anyone they try to victimize? Do antagonists have to sit and wait and talk to people until they finally get to be antagonists? Antagonism isn't supposed to be a job but another thing roleplayers are allowed to do on Korvara.
Korvara is taken to be this open ended sandbox in a lot of ways. The community is allowed and encouraged to do their own things with occasional drop from Dev's statement.
But yet we cannot. This became less an antagonist problem and became a literal issue of communication.
You want to start a business in a settlement, you better talk to the town leader for four hours. That is if you could schedule a meeting with them in the first place. You want to establish a village in possibly unclaimed land, surprise. The lands claimed. You'll have to negotiate, or be told to curb it and join the nation and cannot settle your own hub you wanted to do.
There's lot of promises to do things you wanted to do. But in the end, you're at the decisions of the nation leaders, the eventmins, and the GMs.
The problem has become thus: If antagonists have to communicate. It's already a part time job. If the antagonist has to schedule something ahead. Then at that point there's no point in being antagonist.
People will know your villainy is on a scheduled activity, and can plot ahead in accordance.
And another issue? About communication? What if you can't communicate with say, a nation leader. For instance, you're blocked by said nation leader on discord What are you supposed to do. Go to the GMs? Go to the eventmins? Pray to some possible luck of god that you encounter them IC? You're always at mercy somewhere along the line. And there'll always be someone wanting to protest your feelings on the matter.
Abandon the whole notion and go elsewhere? At that point you ultimately prove antagonism is a job. And not a fun one. And this villains are screwed over.
The problem with antagonists and communication is that communicating is already a chore as it is. First of all, This is in Korvara. Do a community really need to communicate with nation leaders, or GMs to do anything remotely boardshaking or even be antagonist on behalf of? Are they forced to simply talk to GMs, or even anyone they try to victimize? Do antagonists have to sit and wait and talk to people until they finally get to be antagonists? Antagonism isn't supposed to be a job but another thing roleplayers are allowed to do on Korvara.
Korvara is taken to be this open ended sandbox in a lot of ways. The community is allowed and encouraged to do their own things with occasional drop from Dev's statement.
But yet we cannot. This became less an antagonist problem and became a literal issue of communication.
You want to start a business in a settlement, you better talk to the town leader for four hours. That is if you could schedule a meeting with them in the first place. You want to establish a village in possibly unclaimed land, surprise. The lands claimed. You'll have to negotiate, or be told to curb it and join the nation and cannot settle your own hub you wanted to do.
There's lot of promises to do things you wanted to do. But in the end, you're at the decisions of the nation leaders, the eventmins, and the GMs.
The problem has become thus: If antagonists have to communicate. It's already a part time job. If the antagonist has to schedule something ahead. Then at that point there's no point in being antagonist.
People will know your villainy is on a scheduled activity, and can plot ahead in accordance.
And another issue? About communication? What if you can't communicate with say, a nation leader. For instance, you're blocked by said nation leader on discord What are you supposed to do. Go to the GMs? Go to the eventmins? Pray to some possible luck of god that you encounter them IC? You're always at mercy somewhere along the line. And there'll always be someone wanting to protest your feelings on the matter.
Abandon the whole notion and go elsewhere? At that point you ultimately prove antagonism is a job. And not a fun one. And this villains are screwed over.