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Windstream Gi
#7
(08-07-2023, 06:29 PM)caliaca Wrote:
(08-07-2023, 05:53 PM)Autumn Wrote:
(08-07-2023, 05:31 PM)caliaca Wrote: Gain +20 Evade for 1 attack, 3 rounds after casting a Sylphid spell.

This is the current text and effect. 

It's bad. 

That's really bad.

This nerf consolidated a lot of evade setups so that non rogues can't really reach evade cap, something that is one hundred and ten percent necessary in the current hit meta.

I'll be honest, I think a straight up  revert is fine. Take it to 25/3 rounds again. Please. Un-centralize evades.

No? It got nerfed for a reason. It was way too powerful being 25 evade with the only condition of "Casting a wind spell." This condition also included Auto-enchant.

Because it's an item slot and not a class skill, it was versatile in how many builds it could apply to, while you can make the argument that Evoker gets no evade buffs, Spellthief does, and all the evade buffs it can cast are coincidentally also wind spells that work in conjunction with this, instantly capping your evade.

Coinciding with this is also the strong option of being able to get a huge evade buff from any wind spell, which when it comes to stuff like Air Pressure and Typhur, is incredibly hard to play against.
I understand why it got nerfed, I disagree with it. Spellthief can already cap it's evade, that's hardly a problem. 

Evade is already losing, non centralizing the evade meta just lets it only be played by Rogue subclasses.

Furthermore, for some reason, Distortion is noted as a Mercalan spell, not a wind spell. You may be thinking of Invisible weapon, which did count as a Sylphid spell. (Naturally southern wind doesn't count as a spell and it's other most common spell buff in RoP is aqua)

You may also be thinking about Fortune Wind, which is sylphid but it's 3M and Windstream merely let archers cap evade rather than permanently be under it, both of which were 3 turns which, truthfully, is not very long (and no one's running Wind Runner but like 2 people).

The versatility is what I'm arguing for. It's rather uncomfortable that only one class can really reasonably, feasibly cap evade.

I'll be real - if you're playing against a mage class that's only evade is coming from casting wind buffs you're playing really bad to not have enough hit to get past it/built really bad. And stuff like Mage + spell Thief can already cap evade regardless so I'm unsure what this changes.

Its fine to buff it, the current effect is ass, but I am mostly disagreeing with reverting it, that effect was far too powerful. There's no way it was balanced, and no I am not talking about just fortune wind, I am also talking about Smoke Screen, you can also chip in other incredible spellthief spells like Confusion and Create Shade while we're at it.

There in lies the fault in a +50 cap, its very difficult to get to, with evade being rated so highly now, but also extremely unforgiving towards standard setups that lack these buffs, I'd sooner propose a lower cap so that Evade can be easier to obtain. Unless you want the same issue arising with hit instead, where there's not enough hit to reasonably hit through evade.
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Messages In This Thread
Windstream Gi - by caliaca - 08-07-2023, 05:31 PM
RE: Windstream Gi - by Autumn - 08-07-2023, 05:53 PM
RE: Windstream Gi - by caliaca - 08-07-2023, 06:29 PM
RE: Windstream Gi - by Autumn - 08-07-2023, 09:41 PM
RE: Windstream Gi - by Caboozles - 08-07-2023, 10:02 PM
RE: Windstream Gi - by Autumn - 08-07-2023, 11:31 PM
RE: Windstream Gi - by FaeLenx - 08-07-2023, 11:35 PM
RE: Windstream Gi - by Autumn - 08-07-2023, 11:42 PM
RE: Windstream Gi - by FaeLenx - 08-07-2023, 10:42 PM
RE: Windstream Gi - by Miller - 08-07-2023, 07:50 PM
RE: Windstream Gi - by caliaca - 08-07-2023, 08:30 PM
RE: Windstream Gi - by Senna - 08-07-2023, 08:55 PM
RE: Windstream Gi - by caliaca - 08-07-2023, 09:55 PM
RE: Windstream Gi - by caliaca - 08-07-2023, 11:46 PM
RE: Windstream Gi - by Poruku - 08-08-2023, 02:27 PM
RE: Windstream Gi - by Snake - 08-09-2023, 09:27 PM

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