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tattoo refresh
#5
For refreshing once every turn for five turns, assuming you guard one attack from one target that's attacking you twice, that's equivalent to a 25% DR, but it can be bypassed or devalued with multihits or being hit by multiple targets, so that could actually work.

However, I could also see it being reduced to 1m with a 3-turn cooldown (or less, or none, even) to be made into a momentum burner to make use of that 1m Evoker can't spend itself.

It could even be turned into a main class passive that, if you end your turn with 1m or more, automatically reactivates your tattoos.
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Messages In This Thread
tattoo refresh - by MegaBlues - 08-06-2023, 10:45 PM
RE: tattoo refresh - by Snake - 08-06-2023, 11:11 PM
RE: tattoo refresh - by Poruku - 08-07-2023, 01:35 PM
RE: tattoo refresh - by PantherPrincess - 08-08-2023, 06:52 AM
RE: tattoo refresh - by MegaBlues - 08-08-2023, 11:24 AM
RE: tattoo refresh - by Poruku - 08-08-2023, 01:50 PM

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