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Monk(e)
#4
(09-02-2023, 03:34 PM)Snake Wrote: Terra Strike and Dragon Gale needs both to be made into melee skills, and the Dragons should be a Ki Awoken thing.

Dense Thunder could get a Ki Awoken effect that makes the knockback be halved, but you kick the enemy, teleport randomly around them, kick the enemy, teleport, kick, teleport and kick the enemy one final time with the full knockback. Damage likely won't be changed too drastically in this design, it's mostly to make it more flashy.

Sky Chariot should make you go Airborne if used while not Airborne, and temporarily give you Flight movement/compatibility for attacks, skills and spells.

Aid could gain a bonus effect that made it so if you have Golden Glow or/and Body of Isesip, the statuses are copied over to your target.

Power Up itself should get a thing that if you spend 5M+ on it, you also heal 12% of your HP/FP on top of its normal effects. And if Power Up is used while Ki Awoken is active, it reduces your current HP by 50% of its amount, but grants you like an overdrive buff that increases your next attack's damage by 50% and automatically uses Body of Isesip with an extra +1 to duration.

Golden Glow should increase your Power, Critical Damage, Armor and Magic Armor by 15, if you have Unarmored Torso equipped.

Power Impact, yes, correctamundo, and it should be a knockdown. Enemies being pushed away from melee is not beneficial for melee classes, so it should have an extra to it.

Ki Awoken should just enable Riposte as a bonus for it. And yes, it should be capped at the very least on 15% of your maximum HP. And its progression being 3/6/9/12/15 and continue 15/15/15/15. Additionally, Ki Awoken should also lower your HP to 0 if it goes over the cap, but when that happens, you explode, get knocked down and certain defeated, but deal massive Akashic bonus damage around you in 5 range.



I do appreciate some potential feedback/ idea, though-

Gale/Strike exclusively becoming melee would pretty much actively be shooting them in the foot assuming there's no compensation in exchange. The skills clearly aren't strong enough to warrant it.

Sky Charriot not having more interactions with Airborne is pretty odd, I agree.

Golden Glow being more impactful would also be nice, though probably not to that degree.
I do also like the idea of the certain defeat thing.






Monk also could really use some higher damage scalings, since it's Skill damage is really mediocre when taking fists into account.

Boxer got Asura Fist and Sturm to back it up, and Verglas has mage-like scalings- though a good amount of Monk's kit is strictly SWA based, which doesn't work well when your weapon type barely scrapes by 110 SWA.
066: Birth of the Robot Emperor
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Messages In This Thread
Monk(e) - by Ray2064 - 09-01-2023, 05:23 PM
RE: Monk(e) - by Raigen.Convict - 09-01-2023, 07:18 PM
RE: Monk(e) - by Snake - 09-02-2023, 03:34 PM
RE: Monk(e) - by Ray2064 - 09-04-2023, 11:45 AM
RE: Monk(e) - by Snake - 09-07-2023, 08:29 PM

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