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EE ain't reducting v2.77
#1
Enemy Evaluation doesn't seem to be reducing damage correctly. 

Before: 

Code:
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna, Knight, Attack, 1
System: Debug: Protect - Checking Senna.
System: Debug: Protect - Checking Knight.
Knight attacks Senna with Longsword!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna takes 83 Slash physical damage.
System:
* Initial Damage: 88 Slash Physical, flags: , sk: null, wep: Longsword / /obj/items/equip/weapon/swords/longsword
* play_atk_anim was 1.
* 117 Evade VS 213 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 51 Critical VS 41 Critical Evade. (88)
* spec_flat_reduc was 0. (88)
* amp_multi was 1.05. (92.4)
* reduc_multi was 90.1. (83.2524);  MAG DEF, 9.9 PHYS DEF, 100 REDUC
* elem_reduc was 0. (83.2524)
* armor was allowed. armor_reduc was 0. (83.2524)
* Damage caps applied. (83.2524)
* Damage shields applied. (83.2524)
* Final damage was: 83.
Knight recovered 1 FP.
System: * basic_attack(atk:Knight,def:Senna,W:Longsword,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 121. crit_dmg_flat was 0. attack_num was 1.

After:
Code:
System: Debug: Mercalan Mist Bonus Evade: 0
System: Debug: Before Use Skill called. Senna, Knight, Attack, 1
System: Debug: Protect - Checking Senna.
System: Debug: Protect - Checking Knight.
Knight attacks Senna with Longsword!
System: Debug: Mercalan Mist Bonus Evade: 0
Senna takes 79 Slash physical damage.
System:
* Initial Damage: 88 Slash Physical, flags: , sk: null, wep: Longsword / /obj/items/equip/weapon/swords/longsword
* play_atk_anim was 1.
* 117 Evade VS 154 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 35 Critical VS 41 Critical Evade. (88)
* spec_flat_reduc was 0. (88)
* amp_multi was 1. (88)
* reduc_multi was 90.1. (79.288);  MAG DEF, 9.9 PHYS DEF, 100 REDUC
* elem_reduc was 0. (79.288)
* armor was allowed. armor_reduc was 0. (79.288)
* Damage caps applied. (79.288)
* Damage shields applied. (79.288)
* Final damage was: 79.
Knight recovered 1 FP.
System: * basic_attack(atk:Knight,def:Senna,W:Longsword,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 121. crit_dmg_flat was 0. attack_num was 1.

This was used with a level 31.
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Messages In This Thread
EE ain't reducting v2.77 - by Senna - 09-23-2023, 04:23 PM
RE: EE ain't reducting v2.77 - by Miller - 09-23-2023, 04:33 PM
RE: EE ain't reducting v2.77 - by Neus - 09-25-2023, 08:40 PM

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