09-23-2023, 04:33 PM
![[Image: image.png]](https://cdn.discordapp.com/attachments/700432212079804421/1155176436169199776/image.png)
Tested this myself alongside Senna to doubly confirm but the damage reduction aspect of Enemy Evaluation isn't working. With lv100 EE, there was no perceivable change in damage output when lv100 enemy evaluation should be reducing my damage to near NIL/NIL.
My hit/evade/critical was properly reducing to absolutely nothing, requiring the sharpen in the screenshot above but damage remained a consistant number under similar conditions.
With Enemy Eval
Code:
Initial Damage: 205 Slash Physical, flags: , sk: null, wep: Homura / /obj/items/equip/weapon/swords/korvara/homura * play_atk_anim was 1. * 0 Evade VS 100 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 0 Critical VS 0 Critical Evade. (205) * spec_flat_reduc was 0. (205) * amp_multi was 1. (205) * reduc_multi was 100. (205); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (205) * armor was allowed. armor_reduc was 0. (205) * Damage caps applied. (205) * Damage shields applied. (205) * Final damage was: 205.
Without
Code:
System: * Initial Damage: 205 Slash Physical, flags: , sk: null, wep: Homura / /obj/items/equip/weapon/swords/korvara/homura * play_atk_anim was 1. * 0 Evade VS 253 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 189 Critical VS 0 Critical Evade. (205) * Critical hit multi was 169.4. Flat critical damage bonus was 0. (347.27) * spec_flat_reduc was 0. (347.27) * amp_multi was 1. (347.27) * reduc_multi was 100. (347.27); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (347.27) * armor was allowed. armor_reduc was 0. (347.27) * Damage caps applied. (347.27) * Damage shields applied. (347.27) * Final damage was: 347.