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Tentacles
#1
Hey gamers remember when we all universally hated Explosion because it was free damage that you couldn't do much about, ignored evade, inflicted an annoying status effect (burn), and was unavoidable if the mage you were fighting went last? Which made it super good at killing dodgies, the main thing it countered?

So let's talk about Aquamancer! Specifically tentacles.

Dancing Water is, in practice, an evade-ignoring damage button that inflicts immobilize for two turns, and if you go last in the turn order, your opponent can't do SHIT FUCK ALL to stop it. Making it incredibly frustrating to deal with for dodgies, who often live and die by their mobility option.

My proposal is simple:

-Dancing Water no longer inflicts immobilize on the first round when it is summoned.
[-] The following 5 users Like Entropy's post:
  • Autumn, Fern, ItsWanderlust, JamOfBoy, Snake
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Messages In This Thread
Tentacles - by Entropy - 10-09-2023, 04:16 PM
RE: Tentacles - by ItsWanderlust - 10-09-2023, 04:31 PM
RE: Tentacles - by Pyro - 10-09-2023, 05:21 PM
RE: Tentacles - by Autumn - 10-09-2023, 06:06 PM
RE: Tentacles - by Snake - 10-10-2023, 03:57 AM
RE: Tentacles - by Poruku - 10-10-2023, 03:25 PM
RE: Tentacles - by Red Witch - 10-11-2023, 04:54 PM

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