The OP is correct that Dancing Water's tentacles have a problem with immobilize, they benefit greatly from going last but do not fall victim to the same issue that most status inflictions face, they last for 2 rounds while being unavoidable to dodgies, and the immobilize starts on the next round meaning that no matter what the immobilize duration is 2 rounds. Not even silence gets this treatment currently and changing this aspect somehow will help dodgies out.
That's pretty cheap, that should change, given initiative dictates when you are unable to avoid the tentacles.
That's pretty cheap, that should change, given initiative dictates when you are unable to avoid the tentacles.