10-11-2023, 04:54 PM
Hi guys. Top AQ abuser here who has come to enjoy and absolutely adore the hell out of Dancing water.
Aquamancer was in a good spot for a really long time. A rather balanced yet very strong class that gives curate players a toolbox/utility caster as opposed to priest and lantern bearer being almost pure support.
Then, on one fateful day, November 22nd 2022 Aquamancer got a really nice and sizeable buff. Taking this class to new heights. Among the changes was a REALLY big dancing water buff.
- Can now attack even if not on a water tile, but only within 1 Range.
- When created, it will try to attack a monster within its attack range.
- Mousing over one will now show its attack range.
These are all important, even if the third one is quality of life, but the first one is the big one. Aquamancer players no longer needed any preparation for tentacles, they can just throw em' down willy nilly and they'll work like a charm. Dancing water went from an area denial ability/tile knowledge check to an extremely reliable auto hit that will stop 60%+ of builds dead in their tracks with an immobilize. Add on the fact that you can spirit these bad boys for 160% of water attack damage and you have an absolutely absurd option applicable to almost every situation.
Aquamancer is currently in a really good spot. I dare say I wish all classes in the game were on the strength of Aquamancer where it is strong, but not broken, absurd, or unfair. Save dancing water, in its current iteration it isn't fair.
I'd love to see tentacles go back to only being able to attack on flooded water/dark water tiles. This forces AQ players to once again think about how the fight will go and where they wish to employ area denial again. The tentacles retain their strength, but now it is much more of an investment to pull off, and the AQ player can't just slap two of them right next to you and ruin your dreams.
Aquamancer was in a good spot for a really long time. A rather balanced yet very strong class that gives curate players a toolbox/utility caster as opposed to priest and lantern bearer being almost pure support.
Then, on one fateful day, November 22nd 2022 Aquamancer got a really nice and sizeable buff. Taking this class to new heights. Among the changes was a REALLY big dancing water buff.
- Can now attack even if not on a water tile, but only within 1 Range.
- When created, it will try to attack a monster within its attack range.
- Mousing over one will now show its attack range.
These are all important, even if the third one is quality of life, but the first one is the big one. Aquamancer players no longer needed any preparation for tentacles, they can just throw em' down willy nilly and they'll work like a charm. Dancing water went from an area denial ability/tile knowledge check to an extremely reliable auto hit that will stop 60%+ of builds dead in their tracks with an immobilize. Add on the fact that you can spirit these bad boys for 160% of water attack damage and you have an absolutely absurd option applicable to almost every situation.
Aquamancer is currently in a really good spot. I dare say I wish all classes in the game were on the strength of Aquamancer where it is strong, but not broken, absurd, or unfair. Save dancing water, in its current iteration it isn't fair.
I'd love to see tentacles go back to only being able to attack on flooded water/dark water tiles. This forces AQ players to once again think about how the fight will go and where they wish to employ area denial again. The tentacles retain their strength, but now it is much more of an investment to pull off, and the AQ player can't just slap two of them right next to you and ruin your dreams.