10-17-2023, 05:25 AM
I had an entire document about the problems with Soldier / Things I find Bad about it. Everything Sword related is good. Literally every other weapon type is bad.
Shinken - Perfectly fine. Reasonable even. Let's not touch this outside of making it's elemental impacts better for ice/fire.
Thousand Stab - Apparently it's a multi-hit and evade ignore. It's elemental impacts suck ass and do fuckall.
Turnover - It's.. useful? It's lost a lot of usefulness as of Korvara unless you're a class/race that can make objects to smash people into. It's Excel Crash (charge?) doesn't synergize with anything in it's own class(es) outside of hanging shenanigans. Why are they airborne! Dev says it's because Soaring Spear. I say.. No!!!
Roundtrip - Got nerfed and does really bad damage now. Multihit, so kind of OK? Earth is the best one since the changes.
Mad Chop - Got nerfed, it's really only useful for building claret call due to it being multi-hit. Except the Charge removes it's Multi Hit functionality.
Incise - One of the Non-Release Soldier Skills. Actually very nice. It's elemental impacts are pretty good (Slow is kind of bad on ice). Reduced momentum cost on daggers makes it the only skill that can ACTUALLY be used with a dagger from Soldier.
Execute - All of it's elemental impacts suck bar Lightning. But Lightning can't save this. It's 34 FP, requires KD (and cures it), does 150% SWA (which is about as much damage as a 100% SWA+ 120% Elemental Attack attack).. and gets +25% Missing HP (Up to +100 damage) which requires the target to be missing 400 hp.
Retreating Swipe - Decent AoE, Good SWA scaling, Elemental Impacts suffer the exact same problem as every other elemental impact (Fire/Ice/earth sucks. Wind is good, and Lightning can be good). Costs a lot, but is an AoE. Still costs less than Mad Chop.
Protect - Literally doesn't work 90% of the time. Could be made to be just.. a stance that functions like Sacrifice for a target or something. Iunno.
Watchful Eye - Good.
Enchant Shield - Only useful for Mages, Mage Allies who bought all the enchants, and maybe :tm: Demon Hunter Main Class nerds
Bash - Good. Better with Charge
Charge - Needs some help, but good. It's interactions with Charging Strike don't work if you don't end within 3 tiles of an enemy (including KO'd enemies)
Weapon Discipline - Literally such a nothing skill unless you're also bard. In which case, this skill is godly.
Charging Strike - I really wish this was a 1 SP ability, or just built into Charge itself.
Flatfoot - Good!
Tenacity - Free HP is good.
Fortitude - Free HP is good.
Bulwark - Very good, on par with all of the other main class stuff other classes got during the Main Class update all classes got initially. Except Curate. Curate got scammed.
Shinken - Perfectly fine. Reasonable even. Let's not touch this outside of making it's elemental impacts better for ice/fire.
Thousand Stab - Apparently it's a multi-hit and evade ignore. It's elemental impacts suck ass and do fuckall.
Turnover - It's.. useful? It's lost a lot of usefulness as of Korvara unless you're a class/race that can make objects to smash people into. It's Excel Crash (charge?) doesn't synergize with anything in it's own class(es) outside of hanging shenanigans. Why are they airborne! Dev says it's because Soaring Spear. I say.. No!!!
Roundtrip - Got nerfed and does really bad damage now. Multihit, so kind of OK? Earth is the best one since the changes.
Mad Chop - Got nerfed, it's really only useful for building claret call due to it being multi-hit. Except the Charge removes it's Multi Hit functionality.
Incise - One of the Non-Release Soldier Skills. Actually very nice. It's elemental impacts are pretty good (Slow is kind of bad on ice). Reduced momentum cost on daggers makes it the only skill that can ACTUALLY be used with a dagger from Soldier.
Execute - All of it's elemental impacts suck bar Lightning. But Lightning can't save this. It's 34 FP, requires KD (and cures it), does 150% SWA (which is about as much damage as a 100% SWA+ 120% Elemental Attack attack).. and gets +25% Missing HP (Up to +100 damage) which requires the target to be missing 400 hp.
Retreating Swipe - Decent AoE, Good SWA scaling, Elemental Impacts suffer the exact same problem as every other elemental impact (Fire/Ice/earth sucks. Wind is good, and Lightning can be good). Costs a lot, but is an AoE. Still costs less than Mad Chop.
Protect - Literally doesn't work 90% of the time. Could be made to be just.. a stance that functions like Sacrifice for a target or something. Iunno.
Watchful Eye - Good.
Enchant Shield - Only useful for Mages, Mage Allies who bought all the enchants, and maybe :tm: Demon Hunter Main Class nerds
Bash - Good. Better with Charge
Charge - Needs some help, but good. It's interactions with Charging Strike don't work if you don't end within 3 tiles of an enemy (including KO'd enemies)
Weapon Discipline - Literally such a nothing skill unless you're also bard. In which case, this skill is godly.
Charging Strike - I really wish this was a 1 SP ability, or just built into Charge itself.
Flatfoot - Good!
Tenacity - Free HP is good.
Fortitude - Free HP is good.
Bulwark - Very good, on par with all of the other main class stuff other classes got during the Main Class update all classes got initially. Except Curate. Curate got scammed.