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Keen Hearing + Quiet Person Drawback
#5
I like the RP representation traits like Quiet Person provide but the way Quiet Person goes about it is rather poor, considering the aforementioned trait that literally only exists to negate it, and the fact we have a toggle in preferences to disable seeing Quiet Person messages that got filtered due to a lack of said trait.

Quiet Person could just make the text smaller or automatically italicized, I dunno. Or simply change 'say' to 'mutters' or something to that effect. A minor, but distinctive change that doesn't negatively impact others whilst representing the RP aspect the trait holder wanted.

Keen Hearing really shouldn't have needed to exist in the first place. It could still negate whatever effect Quiet Person has I suppose? The only other thing I could think of is increasing the range that says are picked up but then it'd be a borderline mandatory trait since everyone wants as much hearing range as possible. I feel like it's a trait that needs other content to exist to really shine as something that'd clearly accentuate the aspect of a character who buys it. Since no one is going to buy it if it makes Dark Bards murder you faster. Sound resistance is already at a premium, and ear injuries are the absolute worst in the game since it stifles your ability to RP.

To be honest I feel like almost everyone who takes Strict Sleeper does it for the extra negative status for Afflicted Spectre for another 5% max hp. Which to me is funny but that's about the only reasonable way to use it, since breaking away from RP every three IRL hours to actually adhere to the time you set for a very circumstantial bonus is pretty meh. It'd be better if time wasn't as transient a thing in SL2, given that scenes that take a few hours IRL actually take over a day in game, so most people don't correlate in game time 1:1 to the actual passage of time in RP, thus it can be awkward to be in the middle of a long scene and scream 'NAP TIME' and bolt off to an inn room suddenly. Unless that's your character's thing, then more power to you.

It's also worth mentioning the 'drawback' for Strictly Sleepy is very minor (if not a buff if you're a Ghost). 10% higher chance of wounds attached to a negative status if you never rest at an inn. An increase to duration of Silence is an insane drawback for those affected by Silence considering the average duration of Silence is 2, especially since you're stuck with it forever as long as you have the trait if it were to be married to Quiet Person.
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RE: Keen Hearing + Quiet Person Drawback - by Trexmaster - 10-19-2023, 03:05 AM

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