Bonus Bloodshed could be much more. Honestly, being a Main Class-only skill should be enough justification to make it a little more powerful. The way it works right now is just outright boring and practically useless in real combat, because nine times out of ten, ending in Reaver will leave you wide open for counter-attack, since getting bonus SWA does /nothing/ to help you survive when your turn is over.
Something that could be cool for it? If Bonus Bloodshed swapped to the enemy's equivalent of elemental weakness for its impact, whenever attacking them. It'd give the feeling of "gunning for that bonus damage on the foe", while giving the chance to exploit weaknesses or openings.
I'd rework it briefly into the following:
- Bonus Bloodshed requires you to start your round in Reaver Stance.
- Once Bonus Bloodshed is active, you will attempt to counter-attack enemies that attack you in melee range, with a penalty to Hit. This can only happen once per enemy.
- If you successfully counter-attack one enemy and hit them, you mark them with 'Tagged For Bloodshed LV6' for 2 rounds (This will be refreshed if the counter-attack happens again).
- Whenever you damage this enemy, you gain a specific enchantment until your next round, relative to their lowest Elemental Resistance. (Nerhaven for Fire Weakness, Kraken for Ice Weakness, etc.)
- Upon being damaged by a Demon Hunter who tagged them, the LV of 'Tagged For Bloodshed' will drop by 1. Once the LV is 0, the mark explodes, dealing damage equal to 15% of their maximum HP as their lowest Elemental Resistance.
So practically speaking:
- Demon Hunter starts Bonus Bloodshed.
- Goblin hits Demon Hunter. Demon Hunter counter-attacks, marking Goblin.
- Demon Hunter attacks Goblin. Demon Hunter gains Nerhaven until their next round.
- Demon Hunter attacks Goblin multiple times, lowering the Tagged For Bloodshed to LV0.
- Goblin explodes like a rune, taking 15% of their max. HP as fire damage.
- Demon Hunter bows. GG easy.
Something that could be cool for it? If Bonus Bloodshed swapped to the enemy's equivalent of elemental weakness for its impact, whenever attacking them. It'd give the feeling of "gunning for that bonus damage on the foe", while giving the chance to exploit weaknesses or openings.
I'd rework it briefly into the following:
- Bonus Bloodshed requires you to start your round in Reaver Stance.
- Once Bonus Bloodshed is active, you will attempt to counter-attack enemies that attack you in melee range, with a penalty to Hit. This can only happen once per enemy.
- If you successfully counter-attack one enemy and hit them, you mark them with 'Tagged For Bloodshed LV6' for 2 rounds (This will be refreshed if the counter-attack happens again).
- Whenever you damage this enemy, you gain a specific enchantment until your next round, relative to their lowest Elemental Resistance. (Nerhaven for Fire Weakness, Kraken for Ice Weakness, etc.)
- Upon being damaged by a Demon Hunter who tagged them, the LV of 'Tagged For Bloodshed' will drop by 1. Once the LV is 0, the mark explodes, dealing damage equal to 15% of their maximum HP as their lowest Elemental Resistance.
So practically speaking:
- Demon Hunter starts Bonus Bloodshed.
- Goblin hits Demon Hunter. Demon Hunter counter-attacks, marking Goblin.
- Demon Hunter attacks Goblin. Demon Hunter gains Nerhaven until their next round.
- Demon Hunter attacks Goblin multiple times, lowering the Tagged For Bloodshed to LV0.
- Goblin explodes like a rune, taking 15% of their max. HP as fire damage.
- Demon Hunter bows. GG easy.