11-06-2023, 07:03 AM
The gouge scenario was just to illustrate that even without the biggest buffs Critical has it can still surmount Critical Evade's best efforts and nearly snag a guarantee. It is by no means an optimal or even feasible build competitively. I will point out that in my gouge scenario the Critical user did not use any of the big three (Bloody Karma, Volley Formation, Veil Off) to pass the near pinnacle of Critical Evade by over 50 if not higher if it could manage to fit in certain criteria like Airborne (which has gotten easier thanks to enchants like Winged).
For more realistic scenarios than that yes, you're looking at 50~ LUC + the 6-7 FAI you have from only buying APT for around the provided numbers.
Taking your numbers, with Northern Wind (24) Perfect Poise (30) and Absolute Fear + Sakki (20) you've got 100% crit on yourself even with unnerfed Boneheart. Veil Off would be absolute overkill, but exists.
I think the issue is expecting to see consistent Critical numbers when you aren't running anything that gives you support for it. Yes, you aren't going to see great mileage on crits if you're running neither rogue, duelist, bonder or shapeshifter, monk or boxer if you use fists, archer if you use bows, nor wearing a berserker shell if you're using axes. No one should expect to get crits consistently if they aren't going to run any of the available tools to do it.
Boneheart alone only serves to stop people who invest little to nothing (class/equipment wise) into crit and expect to crit, someone who actually builds crit (like your build) will just put up one more buff and 100% crit their ass into the pavement if they aren't stacking anything more than Boneheart.
If you look at it compared to class skills that grant Crit Evade the +25 is a lot, but you're paying potentially upwards of 100 HP to get it. Yeah, you can hotswap torsos to make sure you're always wearing a Boneheart vs critical builds but that's an issue of its own. The game rewards you far too greatly for metagaming your opponent's builds in 1v1 scenarios or on greater scales if you can accurately read enemy team compositions. Encouraging people to hotswap on others for an advantage is to me only perpetuating a toxic environment for PvP. I have nothing against the people who do it but it does not feel like a healthy thing to encourage and reward with how uneven the benefits are for some builds, it's why items like Red Letter and Circle Ring got taken out back and shot.
By that logic, shouldn't Boneheart be nerfed or adjusted? Considering how sparse Critical Evade is and how difficult it can be to build into on average, no. Simply docking numbers off Boneheart isn't going to make Crit v Crit Evade any healthier beyond giving Critical builds more free wins on matchups they were already winning in the first place bar incredibly bad RNG. The real issue is the system itself is so disorganized. The balancing of Crit v Crit Evade was an afterthought looking at some of the modifiers thrown around, mostly due in part to how much this game has built upon itself over the years and only updated some of its numbers to catch up with the times.
For more realistic scenarios than that yes, you're looking at 50~ LUC + the 6-7 FAI you have from only buying APT for around the provided numbers.
Taking your numbers, with Northern Wind (24) Perfect Poise (30) and Absolute Fear + Sakki (20) you've got 100% crit on yourself even with unnerfed Boneheart. Veil Off would be absolute overkill, but exists.
I think the issue is expecting to see consistent Critical numbers when you aren't running anything that gives you support for it. Yes, you aren't going to see great mileage on crits if you're running neither rogue, duelist, bonder or shapeshifter, monk or boxer if you use fists, archer if you use bows, nor wearing a berserker shell if you're using axes. No one should expect to get crits consistently if they aren't going to run any of the available tools to do it.
Boneheart alone only serves to stop people who invest little to nothing (class/equipment wise) into crit and expect to crit, someone who actually builds crit (like your build) will just put up one more buff and 100% crit their ass into the pavement if they aren't stacking anything more than Boneheart.
If you look at it compared to class skills that grant Crit Evade the +25 is a lot, but you're paying potentially upwards of 100 HP to get it. Yeah, you can hotswap torsos to make sure you're always wearing a Boneheart vs critical builds but that's an issue of its own. The game rewards you far too greatly for metagaming your opponent's builds in 1v1 scenarios or on greater scales if you can accurately read enemy team compositions. Encouraging people to hotswap on others for an advantage is to me only perpetuating a toxic environment for PvP. I have nothing against the people who do it but it does not feel like a healthy thing to encourage and reward with how uneven the benefits are for some builds, it's why items like Red Letter and Circle Ring got taken out back and shot.
By that logic, shouldn't Boneheart be nerfed or adjusted? Considering how sparse Critical Evade is and how difficult it can be to build into on average, no. Simply docking numbers off Boneheart isn't going to make Crit v Crit Evade any healthier beyond giving Critical builds more free wins on matchups they were already winning in the first place bar incredibly bad RNG. The real issue is the system itself is so disorganized. The balancing of Crit v Crit Evade was an afterthought looking at some of the modifiers thrown around, mostly due in part to how much this game has built upon itself over the years and only updated some of its numbers to catch up with the times.