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Arbitrary Damage (and possible LUC buff)
#4
As good as the idea sounds thematically, it'd really cause a lot of issues IMO. RNG mechanics tend to be unfun in RP games, as evidenced by how much people hate evade builds. Not to mention, testing becomes a bit more of a pain because things that are problematic can be chalked up to 'oh, bad RNG' a number of times before people even register that there's a problem that needs to be sniffed out.
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RE: Arbitrary Damage (and possible LUC buff) - by MothEnthusiast - 11-06-2023, 09:00 PM

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